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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Join Date: Apr 2020
Posts: 303
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I always check PRspy when I get online, just because its easy.
I feel like I would join games more often if I could see what the game clock is at on PRSPY. For instance, at times I get online and I ONLY have an hour or so to do whatever. I check PRspy automatically, but at those times I don't really look with much enthusiasm just because of all the variables getting in on a decent match with limited time. Normally I would join a server with whatever is on as generally a warm up, which takes more time. (maybe this is common, so maybe showing the time would get people more involved?) So, personally speaking, if I checked and saw my favorite map was on, but only in the first 30mins or something, I'd be more likely to join, and more often. |
W.W.
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#2 |
Forum Moderator
![]() ![]() Join Date: Jul 2012
Posts: 2,891
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You can check the team K/D in PRSPY, which gives you a good indication on how far the round has progressed and how balanced it is.
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#3 |
Join Date: Sep 2016
Posts: 122
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A far better quality of life improvement is showing on PRSpy what the next map is. For a brief period some time ago a server or two had this working on PRSpy. Obviously nobody cares enough to make use of that option, or its too much effort or its a buggy feature.
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Last edited by Bastiannn; 2021-10-20 at 17:00..
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#4 | |
![]() Join Date: Sep 2008
Posts: 188
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Location: Munich
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#5 | |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,978
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#6 | |
![]() Join Date: Nov 2016
Posts: 160
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You can see this effect in different areas: - Ventrilo/TS -> Discord. Discord allows people to be a bystander, instead of actively participate. Effect: People rarely join voice channels as they can type async. Previously, people would actively idle a channel despite it being empty - PRSpy already has an effect -> People would wait to see friends in the list before joining. Effect: people are waiting for each other to make the first move, ergo no one makes the first move - The standard bystander effect example: You witness an accident, everyone assumes someone else has called for help, ergo no one actually called for help - People asking who is going to the party- and if they dont see whoever they are looking for, they don't go. Effect: no one goes because no one commits first Completely made up scenario, but I dont think too far from reality (though may be exaggerated): Infantry players who dont want to walk across a 4k desert map would not join khami if its next. Leaving asset players playing against other assets with no inf on flags. Vice versa; Asset players seeing muttrah next, leaving inf players to play against each other, and no one utilizing supporting assets. But to your point OP about knowing how much time is left, that won't always work. Could be a steamroll and the map ends in 10 minutes. though the timer still says 3:50:00 | |
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Last edited by lespyd; 2021-10-20 at 20:24..
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#7 | ||
Join Date: Jul 2017
Posts: 394
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Location: Grenada (Another Island)
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Some people only care about next maps if their team sucks. I have a perfect example because I do it myself. Imagine getting steam rolled on a 2km map for the admin to set a 4km map next? Think about it, I won't waste my precious game hours just to have a terrible match when I can be doing something much more entertaining/necessary than this. Just think about it. I mean the timer/clock could say time surpassed in current map, or the time left from the initial 4 hour timer. Time left doesn't mean necessarily when the game will actually end, atleast in PR context, it can end earlier. The time surpassed will just give an estimate into how long matches are going to be whenever you decide to join for the day. So if the score looks extremely skewed and only 10 minutes have surpassed then you're going to have a bad day. | ||
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#8 | ||
![]() Join Date: Nov 2016
Posts: 160
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#9 | |
Join Date: Dec 2018
Posts: 275
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#10 |
Join Date: Mar 2021
Posts: 201
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I agree.
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