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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Join Date: May 2016
Posts: 139
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This will be a kinda long post, would appreciate if you guys actually read the points and give your opinion
So basically how do you feel to the addiction of a ranking LVL system to PR so it would be dead obvious who are the new players in order to be able to be more friendlier to them? PR doesnt have this system like lets say BF3 which goes until LVL 1 000 000 or whatever, and I could understand why. The Ego from the players is really high in this game, especially when it comes to discussing points of views, this would be a dick measurement factor in terms of a lot of discussions. Another thing that comes to mind is the lack of respect to SL because they have a lower LVL than you and the undermining of dicisions. But honestly PR is getting less players each day, not trying to say the game is dying but its a fact, retention of players is an actual issue not getting new ones ( @Suchar correct me if wrong but 1 year ago you said PR had 20 000 new accounts in 1 month like 1 year ago). You see a lot of comments you have to be friendlier to noobs and so on but even if you try to do so the main issue is that there isnt a way of actually knowing who they are, or how much experience your SQ members have. This leads to situations of people being hostile to new players or simply giving them assignments that is far from their capabilities due to their lack of experience having 1-3 months of experience and they dont feel that well treated. We got to a point in PR were the Toxicity is at all time low, the "few Veterans (there are only a few clans left)/regular players" that are still playing the game kinda know each other and recognize their name, most of them dont even discuss orders or have Ego battles as they are glad to be able to be in a cohesive INF SQ I feel like we got to a point in PR where a LVL system could be implemented without such a significant impact on the CONS I mentioned in the beginning in order to help new players have a smoother experience and being able to retain them for longer. How do you feel about it? |
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#2 |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,977
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I really don't like these sort of systems in video games.
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#3 | |
PR:BF2 Developer
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If we had the population, the only viable leveling system IMO would be the one where you only play with players of equal rank, so there's less chance of inexperienced players getting stomped by experienced ones, but again IF we had that kind of player pop which we don't.
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#4 | ||
PR:BF2 Developer
![]() Join Date: Oct 2016
Posts: 1,097
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The most reliable and up-to-date data I have, again - from one of the PRTA servers, is: Quote:
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#5 |
![]() Join Date: Dec 2006
Posts: 308
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Could be okay with a system that is easy and fairly quick to get top level in, so that only new players get "singled out" while everyone else have the same lvl. Would be somewhat helpful both to admins and SLs, but probably not worth the effort now.
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#6 |
![]() Join Date: Nov 2016
Posts: 160
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This leads to situations of people being hostile to new players |
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#7 | |
![]() Join Date: Jan 2011
Posts: 379
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Location: Portland, OR
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The alternative being, obviously, a friendly attitude towards basically anyone who isn't an a-hole and being communicative squad leaders when a new person joins, asking them if the name is unrecognized if they are new or know the game. This applies to COOP or Deployment, or basically any game server a community runs. Assumption is the mother of all f-ups, and sending a nugget to their certain death because we didn't know they have no cue about CQC is the fault of leadership, not new players. | |
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#8 |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,977
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If I have finish that tutorial / find someone to finish it, we can place a mark on any new player who didn't finish it.
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#9 | |
Join Date: May 2016
Posts: 139
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From my personal experience I have to deal with the server and sometimes I SL, I fully commit my mental capabilities to the task in hand, my focus is not on figuring out who is new or not since there are so many randoms dudes who might be new players or regular randoms. Same thing applies when Im doing regular INF. I so happen to play the game and interact with the community but there are players who have 0 contact with the community outside the game and Im sure this issue doesnt cross their mind. The underline issue is not being able to easily tell who is new or not ![]() As the old saying goes to new players: "Say you are new when you join a SQ because most players already have experience and know what to do." This is exactly what I had in mind! I still think its a worthy addition since this issue has been around forever and it will continue to be as long as PR exists. A simple solution for a complex issue. | |
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#10 | |
Join Date: Dec 2018
Posts: 273
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Enemy armor and infantry can be very limiting and overwhelming, people feel the psychological effect on themselves in the situation. But fail to observe what is being done to them so they can at the least mimic it. Then produce that psychological factor for their team against the enemy. | |
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