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17 Aug 2018, 00:00:00 (PRT)
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Old 08-11-2018, 07:05 AM   #1
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Vehicle damage system

Please leave feedback regarding the changes to the vehicle damage system. You can read about the changes here


Mineral: TIL that Wire-guided missiles actually use wire
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Old 08-11-2018, 07:10 AM   #2
Raidonrai
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Default Re: Vehicle damage system

Got LAT'd in the side in T-90 on Falcon, gun got disabled.

Got AP'd once in the front in T-90 on Falcon, gun got disabled.

Feel like both of those situations shouldn't happen. A single LAT shot anywhere on a tank should never have a chance of disabling anything. Once you start getting to 3+ strong LAT shots to the side/rear is when it should become possible on a tank. Don't think it really needs explaining why a single AP shell to the front of a tank disabling the gun is bad for gameplay.

imo for APCs it should be

Front: Medium chance of disabling gun, no chance of tracking
Side: High chance of disabling gun, low chance of tracking
Back: Guarantee of disabling gun, high chance of tracking
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Last edited by Raidonrai; 08-11-2018 at 07:15 AM..
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Old 08-11-2018, 09:13 AM   #3
Hunter291
Default Re: Vehicle damage system

I think the chances of being tracked or disabled is way to high. I think 40% at 50% would be nice
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Old 08-11-2018, 03:26 PM   #4
DogACTUAL
Default Re: Vehicle damage system

I tested this shit a lot on training server with friends. We tried it many times and when we fired 1 AP at undamaged MBT frontal armour around one third of them disabled the gun, while tracking rarely happened. Two AP to the front resulted in about half of the tanks getting gun disabled but again tracking almost never happened.

We also tested LAT to MBT side armour, gun was disabled a few times but it didn't happen as often as people claim.

Imo tracking should happen a bit more often and gun disabling should happen a bit less, let them meet closer to the middle somewhere.

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Old 08-11-2018, 04:55 PM   #5
[R-DEV]​AlonTavor
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Default Re: Vehicle damage system

Yea we're adjusting it a bit to that direction
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Old 08-11-2018, 06:41 PM   #6
Carti

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Default Re: Vehicle damage system

For me it felt fine. But I understand what DogActual is saying as well.
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Old 08-14-2018, 05:48 PM   #7
Carti

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Default Re: Vehicle damage system

Tested it more and I think the chance of your gun getting disabled should be a bit lower. But other than that its great.
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