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Project Reality News Project Reality news releases and announcements. |
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#21 | |||
PR:BF2 Contributor
![]() Join Date: Oct 2012
Posts: 1,852
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On the same note, what's the point of going back in time if you allow for up to 3 out 4 players or 4 out of 6 players to field automatic weapons anyways? Everybody who doesn't have an automatic weapon is a pushover comparatively speaking, and the only way to address the imbalance between them is to reduce the amount of automatic weaponry, to make sure that you can have some Kar98k v Garand/Carbine battles still. The G43 is perhaps overrepresented but sometimes we figure a faction may need a buff to compensate for a lack in other areas. Quote:
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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#22 |
Join Date: Nov 2017
Posts: 37
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What about making new caracters i mean new models with new clothes and all this stuff
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#23 |
Retired PR Developer
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Creating new player models is quite a hard task to do, we don't have anyone in the team with these skills. That's why most factions in PR use the same soldier models, but retextured. Combined with custom kit geometries, it gives a faction quite a unique feel.
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#24 |
BF Korea Developer
Join Date: Oct 2007
Posts: 171
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Location: Fort Worth, Texas
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Yeah, new character models, and having new tank tracks animated are the 2 most difficult and time consuming things to have made from scratch. Most BF2 mods that come out now are having to make due with borrowed player models from other mods such as what PR does. I am trying to get British Soldiers exported that could be used for a proper British faction in my 1944 mod, but we are having to use recycled IDF mod soldiers which in turn are edited EOD2 models just like the US player models are. They just have longer pant legs really that go down to the shoes. Still have no proper British kit geometry for the models.
For North Africa it is going to be more obvious we are using placeholder player models for the British... |
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#25 | |
![]() Join Date: Jul 2009
Posts: 2,202
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Location: Macedonia
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In-game: Cobra-PR
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#26 |
BF Korea Developer
Join Date: Oct 2007
Posts: 171
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Location: Fort Worth, Texas
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Well, right now my vehicle exporter who did the M10 TD you see in this news post has a special technique to reuse tracks from similar tanks so like the tracks on the M10 can be used on similar Sherman based vehicles. I am not sure exactly what he does because he himself doesn't personally know how to animate tracks from scratch, but he can delete all the geometry of a previous tank so you are left with just the tracks and texture. He can then add a new hull to it and create proper collision geometry to make it work well.
But you would get something like this from what he showed me, then add these tracks to the new hull geometry. But you have to have a suitable donor vehicle first. ![]() We happen to have an already exported Panther that needs a little work, but as it comes from a retail game it isn't suited for PR. The tracks themselves are fully custom made though, so those could maybe be adapted. If you want to ask him personally you can contact General_Bradly over at IDF mod on MODDB or through his profile here. |
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#27 |
Join Date: Jan 2017
Posts: 20
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will the us sniper have the m1903 or will it be the smle
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#28 | |
![]() Join Date: Jul 2009
Posts: 2,202
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Location: Macedonia
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In-game: Cobra-PR
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#29 |
Join Date: Aug 2014
Posts: 306
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Yeah, can't wait for the Panther.
Maybe I missed it but in which maps will there be US Airborne where they will paradrop? |
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Tags |
2018, june, prww2, status, update |
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