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PR Changelogs The changelogs for recently released Project Reality versions |
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#1 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,445
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![]() ![]() Greetings everyone! Today we are happy to provide you all with this highly anticipated update. It took us a while but we believe this will answer many of your requests for better performance in PR:BF2. We currently have limited testing capabilities, but based on QA Feedback from everyone we have seen quite a remarkable improvement in performance with this patch! If you would like to help us with this and other testing, join the testing team! The improvements in FPS comes from moving the logic behind some of the UI elements (BUIS, scope effects, thermals, etc) from in-game to the back-end PR service (which runs the PR Launcher and Mumble connection). This improvement moves the HUD logic to run on a separate CPU core which improves speed and reduces stuttering while allowing the main game to have more freedom in using the primary core. Given the experimental state of these changes we decided to make the new version opt-in for now. To activate the changes tick the "PERF BETA" option in the video settings for your profile. If you did that it will show "PERF BETA" in the top right corner while playing. If you don't see this or have any other issues, please make a bug report. Next to these changes there are many other fixes and quality of live improvements of which the most important ones you can find below in the changelog. Some are rather significant so make sure to read on through. One of these big changes is AAS layer usage. We have removed the 128 layers designation of being a longer variant of 64 with double the average play time. Now 128 layers can be used similarly as 32 as another gameplay variation layer. This can mean different factions, assets, flag routes or anything else. 16 will remain focused on providing a solid infantry experience with less heavy assets. Enjoy the new update! With this behind us, we hope that we can now find the time to focus on the next big anticipated release: v1.6, PR:WW2! v1.5.4.0 is available now for servers and clients! PR:BF2 v1.5.4.5 Changelog (2018/June/2) ----------------------- GENERAL:
VEHICLES:
COOP:
LEVELS:
PR:BF2 v1.5.4.4 Changelog (2018/May/22) ----------------------- GENERAL:
PR:BF2 v1.5.4.3 Changelog (2018/May/21) ----------------------- GENERAL:
COOP:
VEHICLES:
WEAPONS:
LEVELS:
PR:BF2 v1.5.4.2 Changelog (2018/April/29) ----------------------- GENERAL:
VEHICLES:
COOP:
PR:BF2 v1.5.4.1 Changelog (2018/April/26) ----------------------- GENERAL:
COOP:
LEVELS:
PR:BF2 v1.5.4.0 Changelog (2018/April/26) ----------------------- GENERAL:
COOP:
WEAPONS:
VEHICLES:
LEVELS:
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Last edited by [R-DEV]Mineral; 2018-06-02 at 09:42..
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#2 |
Join Date: Jun 2016
Posts: 517
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Location: Islamabad
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Cool nice one dear.
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#3 |
Join Date: Jun 2017
Posts: 17
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interesting, good one on the PRBOT3, keep it up.
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#4 |
Join Date: Jan 2008
Posts: 4,404
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I love bugfixes
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#5 |
![]() Join Date: Dec 2006
Posts: 308
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Nice. Great work
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#6 |
Join Date: Aug 2014
Posts: 31
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Location: Oujda
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<3 amazing keep up the great work
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#7 |
Join Date: May 2013
Posts: 1
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FPS is awesome, as in the great past
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#8 |
![]() ![]() Join Date: Oct 2016
Posts: 45
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Location: Zevenaar
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Finally some coop updates.
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#9 |
Join Date: Dec 2016
Posts: 52
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Yes!!!!! for bringing alternative 128 layers back
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#10 |
![]() Join Date: Jul 2009
Posts: 2,198
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Location: Macedonia
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Awesome, it's nice to see such a long changelog!
EDIT: Just tried it, performance improvements are real. I can actually play at 1080p now at around 60 fps while I had around 40 and drops before on 1600x900 |
In-game: Cobra-PR
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Last edited by PatrickLA_CA; 2018-04-26 at 18:45..
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