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02 Mar 2024, 00:00:00 (PRT)
PR Changelogs The changelogs for recently released Project Reality versions

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Old 2023-01-01, 20:14   #31
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by Frontliner View Post
open the console by pressing ^[grave]
press delete once to erase "^"
write "game.lockfps 60"
I did the procedure but I still have the same amount of fps that would be about 30/40 in-game, I can't say what it could be, but it's quite rare since I used to run at a decent amount of fps (50/60) depending on the map.

I will leave the specifications of my Laptop in case it helps you.

System Information
------------------
Operating System: Microsoft Windows 11 Pro (10.0.22621)
Architecture: 64 bits
Current Culture: Spanish (Spain, International Sort)
Motherboard: LENOVO INVALID
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (Physical: 4, Logical:
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 8,00 GB @ 2400 MHz
Page File: 2,38 GB
.NET Framework: 4.6+ Release Build: 533320, Runtime: 4.0.30319.42000

Display Information
-------------------
Display Device(s): Wide viewing angle & High density FlexView Display 1920x1080 on Intel(R) UHD Graphics 620
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 0.38.0.0
Display Memory: 0,00 B
Multisampling: 2, 4, 8
DPI: 144 (150%)
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Old 2023-01-02, 17:49   #32
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: PR:BF2 v1.7.3.0 Changelog

The command is used to set a maximum amount of FPS to be displayed.
It does nothing if your hardware is not powerful enough to run at whatever variable you're putting the setting at, nor will it magically increase your FPS if your hardware is outdated.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2023-01-02, 20:00   #33
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by Frontliner View Post
The command is used to set a maximum amount of FPS to be displayed.
It does nothing if your hardware is not powerful enough to run at whatever variable you're putting the setting at, nor will it magically increase your FPS if your hardware is outdated.
Well, that´s pretty sad to know.
TengoPiernas is offline
Old 2023-01-03, 14:32   #34
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.7.3.0 Changelog

PR:BF2 v1.7.3.2 Changelog (2023/01/03)
-----------------------

SHADERS:
  • Added option to disable advanced shaders. This will help players who struggle with FPS issues. You will find this option in: Launcher -> Options -> Graphics -> Advanced -> Use advanced shaders. (Default enabled)
  • Optimized sky shaders.
  • Optimized vegetation shaders.


MENU:
  • Updated in game map to show location of possible CSB crossings.


STATICS:
  • Updated concrete bridges to be destroyable again, but 5 times harder to destroy.
  • Updated concrete bridges to show which parts are destroyable.
  • Updated road truss bridge to be not destroyable.


Levels:
  • Kokan:
    • Updated Blufor to use zipties.

  • Korengal:
    • Updated Blufor to use zipties.

  • Outpost:
    • Updated Blufor to use zipties.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-01-03, 14:49   #35
bu3nt
Default Re: PR:BF2 v1.7.3.0 Changelog

After getting this update, server listing is empty!
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Old 2023-01-03, 14:54   #36
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by bu3nt View Post
After getting this update, server listing is empty!
Because servers are slow to update

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-01-03, 14:58   #37
bu3nt
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by Mats391 View Post
Because servers are slow to update
Glad to hear that its not an issue, can't wait to play with 60 FPS again
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Old 2023-01-03, 15:37   #38
bu3nt
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by bu3nt View Post
Glad to hear that it's not an issue, can't wait to play with 60 FPS again
Advanced Shaders switched off in OPTIONS, but still getting the low FPS issue as previously! Doesn't seem to have it fixed.
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Old 2023-01-03, 22:16   #39
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

Thanks for the update, love u PR devs.
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Old 2023-01-04, 00:18   #40
Psyko
Default Re: PR:BF2 v1.7.3.0 Changelog

i got a massive FPS Boost from disabling advanced shaders. thanks guys!
Psyko is offline
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