project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
24 Nov 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2013-09-08, 21:05   #41
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

UV is totally different now. We indeed kept it out of the main UV and use the already existing texture for the scope now. Would be a waste of space indeed.

This is the most recent version I can find:


I don't have the knowledge of Z-troopers model.

Mineral is offline Reply With Quote
Old 2013-09-09, 01:38   #42
Spush
Retired PR Developer
Supporting Member

Spush's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

Don't think Ztrooper ever finished his?

Spush is offline Reply With Quote
Old 2013-09-09, 05:41   #43
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

You really need to work on your packing.... Lots of wasted space and then your spacing of the UVs in some cases is non-existent which is going to result in a lot of pixel bleeding.

Quote:
Originally Posted by [R-DEV]Spush View Post
Don't think Ztrooper ever finished his?
I don't remember it at all

Rhino is offline Reply With Quote
Old 2013-09-09, 11:50   #44
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

Roger, I'll let Frede know. So more usage of empty space, and better overall distance between faces to avoid pixel bleeding.

Mineral is offline Reply With Quote
Old 2013-09-09, 12:17   #45
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

One thing is to put a lot of those cylinder shells inside each other, obviously try to keep the right scale but you end up with one circle holding most of them and it can save a lot of space.

Stuff like the handgrip, you can mirror both sides onto one uv shell, no need to have it unique.

Tim270 is offline Reply With Quote
Old 2013-09-09, 17:06   #46
DankE_SPB
Retired PR Developer

DankE_SPB's Avatar
Send a message via MSN to DankE_SPB
Default Re: [Weapon] RPG-29 [WIP](SY)

Quote:
Originally Posted by [R-DEV]Spush View Post
Don't think Ztrooper ever finished his?
He dropped it on the texturing stage i believe, but no idea if you guys have it in repo.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB is offline Reply With Quote
Old 2018-01-05, 10:12   #47
LEGIYA

LEGIYA's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

Has this been finished yet?
It would be nice if this can replace some lat kits.

LEGIYA is offline Reply With Quote
Old 2018-01-05, 15:25   #48
ALADE3N
Project Reality Beta Tester
PR Server License Administrator

ALADE3N's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

Quote:
Originally Posted by LEGIYA View Post
Has this been finished yet?
It would be nice if this can replace some lat kits.
judging from the time that it was posted , i think this weapon is not finished.

ALADE3N is offline Reply With Quote
Old 2018-01-06, 12:35   #49
[R-DEV]​w0lf3k
PR:BF2 Developer

w0lf3k's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

I cant make new video with RPG29 now, but have this record from test session.

Since that video i have created all 1p and 3p set animations, changed timings for reload to make it slightly slower and some another adjustments.
Texture looks final for me, but still RPG29 has some small model errors and lod issues that need to be fixed before release :P
w0lf3k is offline Reply With Quote
Old 2018-01-06, 16:23   #50
ALADE3N
Project Reality Beta Tester
PR Server License Administrator

ALADE3N's Avatar
Default Re: [Weapon] RPG-29 [WIP](SY)

Quote:
Originally Posted by [R-DEV]w0lf3k View Post
I cant make new video with RPG29 now, but have this record from test session.

Since that video i have created all 1p and 3p set animations, changed timings for reload to make it slightly slower and some another adjustments.
Texture looks final for me, but still RPG29 has some small model errors and lod issues that need to be fixed before release :P
wowww, that's nice to hear that this will be released soon

ALADE3N is offline Reply With Quote
Reply


Tags
model, rpg29, weapon, wip, wipsy
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:54.