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Old 2020-10-30, 10:56   #41
T.E.D.F4257845
Default Re: PR:BF2 v1.6.3.0 Changelog

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PR:BF2 v1.6.3.3 Changelog (2020/10/30)
-----------------------[*]Kafr Halab
  • AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.
Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.

"Never underestimate the power of BRDMs in large groups"
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Old 2020-10-30, 10:59   #42
[R-DEV]Mats391
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Default Re: PR:BF2 v1.6.3.0 Changelog

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Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-30, 11:19   #43
PBAsydney
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Default Re: PR:BF2 v1.6.3.0 Changelog

The big question now is which LOD settings are best for spotting enemies in vegetation.




HITREG CARRY
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Old 2020-10-30, 11:32   #44
[R-DEV]Mats391
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Default Re: PR:BF2 v1.6.3.0 Changelog

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We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.
The issue has been resolved. Just restart PR to have the Update finish correctly.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-30, 12:57   #45
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Default Re: PR:BF2 v1.6.3.0 Changelog

If I tick the LOD settings on will that give me more or less FPS?
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Old 2020-10-30, 13:08   #46
[R-DEV]Mats391
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Default Re: PR:BF2 v1.6.3.0 Changelog

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If I tick the LOD settings on will that give me more or less FPS?
less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-30, 14:05   #47
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Default Re: PR:BF2 v1.6.3.0 Changelog

Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?




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Old 2020-10-30, 14:30   #48
[R-DEV]Mats391
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Default Re: PR:BF2 v1.6.3.0 Changelog

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Originally Posted by PBAsydney View Post
Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD switch distances, we just increased them to be bigger or equal to maximum level view distance.
I recommend anyone that wants to use the increased LOD distance on vegetation to test some forest maps in local before hopping on server. It may turn out to become unplayable for you.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-30, 15:54   #49
isaias43
Default Re: PR:BF2 v1.6.3.0 Changelog

[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.

fun is over
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Old 2020-10-30, 16:04   #50
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Default Re: PR:BF2 v1.6.3.0 Changelog

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[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.

fun is over
Wasn't fun. It rewarded bush camping and incited boring gameplay.




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