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26 Nov 2020, 00:00:00 (PRT)
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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2020-10-09, 14:53   #11
PBAsydney
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Default Re: Stormer flipperino

Quote:
Originally Posted by Arab View Post
Which map did you experience this bug on?
Trying to replicate it on Burning Sands Std.

Also shouldn't this be in the bug report section?
Not really a bug, more of a physics tweak.

Like Coalz said, Burning is too flat. Try Hades or Shijia. This thing flips easier than a BTR60.




HITREG CARRY
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Old 2020-10-13, 04:25   #12
[R-DEV]​Arab
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Default Re: Stormer flipperino

Quote:
Originally Posted by Coalz101 View Post
burning sands is too flat, try hades peak.
Was able to reproduce it, I think. It flips to the left at a big angle when trying to cross the hill outside GB Base on a steep incline when you get decent speed downwards.

Setting spring settings to all use setStrength of 25 and setDamping of 3 makes a little difference but from testing further, it makes it go up the hill quicker and hitting a tree when going downhill at a reasonable speed will flip it over compared to default.

Edit: When climbing the hill in H8 KP 3 North to 6, it definitely flips over (With the above settings).

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Last edited by Arab; 2020-10-13 at 10:34..
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Old 2020-10-13, 09:57   #13
[R-DEV]​AlonTavor
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Default Re: Stormer flipperino

Quote:
Originally Posted by Arab View Post
Was able to reproduce it, I think. It flips to the left at a big angle when trying to cross the hill outside GB Base on a steep incline when you get decent speed downwards.

Setting spring settings to all use setStrength of 25 and setDamping of 3 makes a little difference.

Edit: When climbing the hill in H8 KP 3 North to 6, it definitely flips over (With the above settings).
Just use center of mass offset
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Old 2020-10-13, 10:33   #14
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Stormer flipperino

I am still not sure if this is a bug or a feature. The vehicle does not look like it would be able to climb hills very well in r/l.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-13, 10:33   #15
[R-DEV]​Arab
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Default Re: Stormer flipperino

Quote:
Originally Posted by AlonTavor View Post
Just use center of mass offset
Done234

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Old 2020-10-13, 14:41   #16
[R-DEV]​Suchar
PR:BF2 Developer
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Default Re: Stormer flipperino

Test it to make sure it works.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater

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Old 2020-10-14, 01:50   #17
[R-DEV]​Arab
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Default Re: Stormer flipperino

Quote:
Originally Posted by Suchar View Post
Test it to make sure it works.
It's all tested and it works, did a test with and without wheel modification and the mass offset works because a small vehicle would tend to be prone to flips in-game so the weight distribution/mass offset needs to be set under height to prevent it swinging around when going down hills.

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Old 2020-10-30, 10:40   #18
[R-MOD]Nate.
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Default Re: Stormer flipperino

Fix released.

https://www.realitymod.com/forum/sho...74#post2207274

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