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PR Changelogs The changelogs for recently released Project Reality versions |
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Thread Tools | Display Modes |
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#11 |
![]() Join Date: Jan 2010
Posts: 60
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Location: Serbia,Belgrade
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Whos strangling the cat at 50 tickets?
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#12 |
Join Date: Nov 2015
Posts: 316
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'Updated hills to be out of bounds for everything but helicopters."
This not improves the gameplay A LOT |
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#13 |
Join Date: Apr 2022
Posts: 2
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"Updated UGL deviation to be more forgiving for movement." THANK YOU !
AMAZING UPDATE ![]() ![]() |
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#14 |
PR:BF2 Lead Developer
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PR:BF2 v1.7.4.1 Changelog (2023/04/03)
----------------------- General:
COOP:
Vehicles:
Weapons:
Levels:
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#15 |
Join Date: Jan 2023
Posts: 15
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Please add on Zakho Ins 2 and armored car bombs and 2 amored garrys
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#16 |
Join Date: Jul 2021
Posts: 55
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was the vehicle respawn timer reduced on Road to Damascus Vehicle Warfare?
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#17 |
PR:BF2 Lead Developer
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#18 |
Join Date: Sep 2022
Posts: 5
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Road to damascus is verry nice. I like shrubs ,,forests'' around the map, infantry can hide and move around relatively safely AND vehicles can go through so this space is potential for interesting gameplay/ ambushes. Visually is more sophisticated and shows progress of map designers in PR, you can see feedback being implemented, mainly :infantry accommodation on bigger maps.
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#19 |
Join Date: Mar 2021
Posts: 350
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What happened with al basrah, ras and kokan using wrong factions?
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#20 |
PR:BF2 Lead Developer
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PR:BF2 v1.7.4.2 Changelog (2023/04/04)
----------------------- COOP:
Vehicles:
Levels:
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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