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Old 2015-10-08, 06:50   #11
Kovanaama

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Default Re: [Weapon] RWS Konsberg [WIP]

800tris is good. Very nice job. I would like to check the model with https://p3d.in/. And compare refs with the model.


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Old 2015-10-08, 17:34   #12
maurib
Default Re: [Weapon] RWS Konsberg [WIP]

Here is a p3d.in model

https://p3d.in/H8kRh
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Old 2015-10-08, 18:04   #13
[R-DEV]Mineral
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Default Re: [Weapon] RWS Konsberg [WIP]

Nice work man! Seems very optimized as well. Although I'm no expert on this

I'd personally even say the ammo-belt could be a bit rounder?

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Old 2015-10-08, 20:16   #14
[R-COM]H.sta
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Default Re: [Weapon] RWS Konsberg [WIP]

Great work shaving off tris, still looks great. I still think we need an expert to look at this thread though.

Btw, there is no difference in how the 40mm version looks like. I am looking for refs, but they are hard to come by. I sent you one though.

It is kind of important as they will be used on Norwegian CV90s, do you think you can look into that?


Norwegian soure: CV90 MKIII - Her er Norges nye panservogn

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Old 2015-10-08, 20:51   #15
[R-COM]Hulabi
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Default Re: [Weapon] RWS Konsberg [WIP]

There are some loose elements that might cause z-fighting, but other than that I can't really see anything wrong with it.


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Old 2015-10-09, 06:50   #16
Kovanaama

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Default Re: [Weapon] RWS Konsberg [WIP]

Remember to delete faces that dont show up coz they are waste of UV sheet.

The knob on the ammobox is just a cylinder. Also you could add locks to the ammobox too.

Also you could test that gun that it can move up and down without that it goes trough anything.

Agreed with H.sta, you could chamfer ammobelt (just a bit)

Other than that, ACE job!

PS: Where is Rhino?


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Old 2015-10-12, 13:34   #17
Kovanaama

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Default Re: [Weapon] RWS Konsberg [WIP]

Have you made any progress with this one Maurib?


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Old 2015-10-12, 23:10   #18
maurib
Default Re: [Weapon] RWS Konsberg [WIP]

Quote:
Originally Posted by Kovanaama View Post
Have you made any progress with this one Maurib?
Already fixed it and started UV unwrapping, thought im not sure how to do it

-The machine gun that i show there is only a placeholder i made, in game is going to use the current model inside pr, im not sure if the UV needs space for the machine gun texture or do i only texture the model itself
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Old 2015-10-13, 02:52   #19
[R-COM]H.sta
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Default Re: [Weapon] RWS Konsberg [WIP]

You only need to UV and texture the mount itself.

Use this thread as referance:https://www.realitymod.com/forum/f38...ector-rws.html

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Old 2015-10-13, 07:03   #20
Kovanaama

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Default Re: [Weapon] RWS Konsberg [WIP]

Unwrap UVW Mapping of model to single UV Map for Texture Making - Game Texturing

Here is pretty good basic tutorial how to do uv unwrap with 3dsmax9. Just remember, If you want some object to be more detailed then you must make it bigger in UV sheet.

EDIT: After that you can apply AO map to it to give more realistic texture with shadows.

Here is how to do it --> https://www.youtube.com/watch?v=aGTWZBVBgqI


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Last edited by Kovanaama; 2015-10-13 at 10:04..
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