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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#11 | |
Join Date: Mar 2009
Posts: 227
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Location: The Zone
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So not sure what you mean about not being able to have vehicles that bots can use, if I understood that correctly. For example take Bijar Canyons which starts in a similar way and the bots use vehicles and I have a fighting chance to progress. | |
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#12 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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Let's say it simple, map was designed for CH players and US bots.
Map is meant to be 40 player map so CH side has a very limited vehicle options, map is also very huge which means i had to cut some slack on the navmesh, which means the navmesh is not that big to crash the game and is very limited to a point where it starts from radar and not from the beach, which means there cannot be spawn points for bots on the vehicle checkpoint on the beach for chinese side. I can place vehicles for chinese side like Suchar did with the tank on the Radar, but as i said that makes suddenly the game way much more easier and everybody uses the tank that was meant to be for bots only, and because i cannot change the tank to be for bots only, everybody on the other servers will use the one man tank and nobody cares about the other tank that was designed to be played with in the first place. If there will be an option for me as a map editor to make vehicles for bots only, i would gladly place some vehicles at the radar so the bots can use them, but for now the BOT vehicle options for Chinese is non existent especially for the ground vehicles. The only thing i could possibly do is move all the spawns of the vehicles from the beach to the radar onto the navmesh, and aswell put some spawn points for bots there so it would allow them to use the vehicles since the vehicles would not be off the navmesh. |
![]() DISCORD - SuportÃk#2870
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#13 | |
Join Date: Mar 2009
Posts: 227
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Location: The Zone
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