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Old 2009-02-26, 04:56   #41
[R-DEV]​Rhino
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Default Re: [Map] BFP2 Map [WIP]

a bit of time since my last update but getting ready to LM this map in max at the moment

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Old 2009-02-26, 10:52   #42
Z-trooper
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Default Re: [Map] BFP2 Map [WIP]

just curious. what kind of numbers are we looking at for such a mesh?


"Without geometry, life is pointless"
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Old 2009-02-26, 16:17   #43
[R-DEV]​Rhino
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Default Re: [Map] BFP2 Map [WIP]

ohhh, only 4,657,248 polys

and that's after I've optimized the terrain hehe, terrain is still 2M polys.
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Old 2009-02-26, 18:08   #44
Z-trooper
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Default Re: [Map] BFP2 Map [WIP]

:/ I though I had it bad rendering 1,6 million triangles with 4 lightsources, raytraced shadows and skylights with light tracer enabled.


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Old 2009-02-26, 18:15   #45
[R-DEV]​Rhino
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Default Re: [Map] BFP2 Map [WIP]

hehe, well, sky lights take years to calculate

isn't as bad as muttrah which was around 10M polys
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Old 2009-02-26, 18:42   #46
Z-trooper
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Default Re: [Map] BFP2 Map [WIP]

geez, my max give me an error when I try to render too high poly counts. I couldnt get it up above 4M before it gave up on me :/ had to lower smoothing iterations, but it work out fine.

On a more serious note...
I'll soon be back to work on my PR jobs after having had a few tough weeks at uni and foolishly started another project over at GA -_- though its comming along nicely, its sucking up every friggin spare minute I have.

btw did you solve your double sided faces problem?


"Without geometry, life is pointless"
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Old 2009-02-26, 19:00   #47
[R-DEV]​Rhino
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Default Re: [Map] BFP2 Map [WIP]

Hehe, good to hear you will be bk soon

The one I posted on GA forums? ye what the guy suggested with just cloning the trees and flipping the normals works fine, I thought it would take for ever to do it but only took a few seconds, took longer to get the correct trees in the places

Started my LMs 30mins ago and already 32% way though my sun light so with any luck it shouldn't take too long to LM this baby, only a few hrs
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Old 2009-02-27, 01:30   #48
[R-DEV]​Rhino
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Default Re: [Map] BFP2 Map [WIP]

some screenshots















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Old 2009-02-27, 03:11   #49
Wilkinson

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Default Re: [Map] BFP2 Map [WIP]

You My friend Rhino, Have now made me now download BF2 Pirate mod because of this map. :P


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Old 2009-02-27, 04:03   #50
9cookie_monster

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Default Re: [Map] BFP2 Map [WIP]

Do they have any populated Servers?
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bfp2, dead, final, man, map, pirates, reef, released, unreleased, wip
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