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Old 2014-02-23, 14:30   #11
lucky.BOY
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Default Re: [WEAPON] IMBEL IA-2 [WIP]

Vertex vs edge:

Vertices, Edges and Faces

I researched some pictures for this rifle and your front post of iron sights seems a bit off:

http://www.thefirearmblog.com/blog/w...a2_762-tfb.jpg

Also your piccatiny rail is off, these things are standardized, you can even find the exact dimensions on wikipedia:

Picatinny rail - Wikipedia, the free encyclopedia

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Old 2014-02-23, 14:43   #12
SShadowFox

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

Quote:
Originally Posted by lucky.BOY View Post
I researched some pictures for this rifle and your front post of iron sights seems a bit off:

http://www.thefirearmblog.com/blog/w...a2_762-tfb.jpg
That is the 7.62mm version, the model being done is this one: http://www.tecnodefesa.com.br/admin/.../Imbel_IA2.jpg

I'll get the feedback to the modeler so he can fix everything you guys pointed.



[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 2014-03-05, 12:17   #13
SShadowFox

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

UPDATE: p3d.in - imbelia2edited6


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 2014-03-05, 12:35   #14
Tim270
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Default Re: [WEAPON] IMBEL IA-2 [WIP]

Still huge amounts of un-needed triangles...

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Old 2014-03-07, 00:55   #15
SShadowFox

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

UPDATE: p3d.in - ia2edited6

If anyone find anything wrong, please point it out, the modeler told he couldn't find anything else to be removed, the model is with around 8900 tris.


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Old 2014-03-24, 00:54   #16
SShadowFox

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

So... Anything?


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 2014-03-24, 01:05   #17
[R-DEV]​Rhino
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Default Re: [WEAPON] IMBEL IA-2 [WIP]

There are still loads of unnecessary veracities all over this model. Worst bunch are on the side rails...


Tell your modeller to go over all of your model looking at every bit in edged frame mode and tell him to ask himself, is that vert doing anything there? If yes, leave it, if no, remove it.

EDIT: I'm debating telling you about this but its a useful tool if used with care so I will. There is also the optimize modifier you can apply to your object, which dose what it says on the tin it optimizes you model, removing useless verts etc. The problem with it however is not only dose it miss a lot of things it can optimize, it can also screw up your model and if your model has any UVs, it will also screw them up big time too. As such its best use is to actually just look and see what it dose, and by switching it on and off while looking at different parts of your model in edged frame mode, will show you some areas you can then optimize by hand afterwards. But like I said I would advise only using it to preview optimizations, then removing it to do them by hand, rather than using it to optimize the model unless you know excatly what your doing with it and then only in a few select cases.

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Last edited by [R-DEV]Rhino; 2014-03-24 at 01:48..
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Old 2014-03-29, 17:33   #18
SShadowFox

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

Thanks for the feedback Rhino, here's the updated model: p3d.in - ia2edited2

It have around 7000 tris with the bayonet and 6500 without the bayonet.


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Last edited by SShadowFox; 2014-04-05 at 00:37..
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Old 2014-04-04, 14:46   #19
[CBPR] WoODoO

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Default Re: [WEAPON] IMBEL IA-2 [WIP]

Quote:
Originally Posted by SShadowFox View Post
Thanks for the feedback Rhino, here's the updated model: http://p3d.in/g26ut/wireonsmooth

It have around 7000 tris with the bayonet and 6500 without the bayonet.
Hey guys, let's take a look at this topic?

We are trying to do something for the community, trying to create a faction

Do not know if it's of great interest to the entire community of PR but it is the interest of the large Brazilian community mod

Just ask for help to try to do something good for everyone to enjoy...

Please, if you can not or do not want to help just post here that we will paralyze with our attempt that until now were having good results.

We know it is difficult to find time for this and that no one is obliged to do any of that.

I apologize for my words and also for my terrible english.

Thank you!


9 Years IIIRBR Reality Brasil
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Old 2014-04-04, 17:29   #20
rafaelmoes
Default Re: [WEAPON] IMBEL IA-2 [WIP]

Hello guys, we need a little help to create this faction, The Brazilian Community of Project Reality will be happy with this...
So, if any Dev can help us....
we will be very happy with the help of all who may have a little time to help us ....
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