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#11 |
Join Date: Feb 2019
Posts: 73
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There are several issues with the G3.
The slow firerate doesnt allow to spray someone in close range. The 20 rounds magazine. The stronger caliber doesnt give you an advantage because you also need only 2 bullets to the legs with any 5.56 guns. All the "hey but IRL the gun blabla" arguments dont work because its a game with its own mechanics. But the biggest issue you get with the G3 is when hitreg, server, whatever eats 1 of your bullets why the enemy is just shooting 30 rounds within 2sec into you. Solutions: -Make deviation on G3 single fire accurate with each shot. - 5.56 guns shouldnt 2 shot on legs -fix the 800rpm issue |
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#12 |
PR:BF2 Lead Developer
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Sadly we cannot fix the 800rpm issue. The engine can only use 900 or 600 rpm and 900 is closer to the real fire rate
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#13 |
Join Date: Jun 2011
Posts: 42
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Location: Estonia
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Agree, Recoil should be reduced slightly. Right now it feels like they shoved the G3 in the hands of some random civi who has never handled a firearm before.
If you intend on keeping it, could we get a random ~5% chance that the dude firing the gun falls down or drops the gun due to the recoil? |
"Never underestimate the power of BRDMs in large groups"
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#14 | |
![]() Join Date: Oct 2012
Posts: 1,749
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Not possible, would mean automatic fire stays also fully accurate.
I suggested the same. 900 RPM weapons will always reign supreme in CQB. I have a slight improvement for this but the G3 is the wrong weapon to expect winning a CQB engagement with consistently. Quote:
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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#15 |
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Back down on recoil all weapons, add higher side to side recoil for high rof weapons profit.
Or get alon to hack and create ObjectTemplate.recoil (firemode) |
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#16 |
![]() Join Date: Feb 2010
Posts: 317
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Added side to side recoil to high rate of fire weapon will make them too good: you don't need to aim good, they will splash the target within a second.
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#18 | |
Join Date: Jun 2011
Posts: 42
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Location: Estonia
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I'm not asking to turn it into a laser rifle, just reduce the recoil enough that it feels like it's being handled by a competent military person. | |
"Never underestimate the power of BRDMs in large groups"
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#19 | |
Join Date: Dec 2017
Posts: 60
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Location: Texas
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"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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#20 |
![]() Join Date: Oct 2012
Posts: 1,749
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As you should be aware by now, we can't do separate recoil patterns for the firing modes unless you want full auto version to be its own, separate weapon slot, which you don't, so no actual solution is possible unless Alon finds a way to make it so.
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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