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Off-Topic Discussion For all discussions not related to PR. No Spam. |
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#1651 | |
Retired PR Developer
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![]() Everyone is free to stream and upload videos, I imagine many people will. Many people are already doing so. There is always a handful of streams going on Twitch even in the closed alpha. There are also plenty of videos being uploaded to youtube each day, may of them can be found here: Videos - Squad Forums WRT character animations - insurgent and US player models will be remade in the same standard as the russian and milita models have. Animations will likely change 2-3 times more before final release as our game and technology grows and evolves. Maps and details. Well, hard to say. Depends on the engine and the updates we get for that. But it is already waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyy more dense in terms of objects and vegetation than PR or most multiplayer games out there with this sort of scale. We have full interiors and can handle 10x+ more trees than PR can on a map of the same size. | |
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#1652 |
![]() Join Date: Apr 2013
Posts: 916
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Location: Stockholm
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![]() ![]() Thank you for taking the necessary time to explain it all for me and others, but I would also like to know whether those hanging carpets will be affected by gunfire/explosions and wind or if they are intended to be static? |
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#1653 |
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I'm usually streaming when I play. I took the 15th and 16th off of work to be there for the big Steam release. Kind of a gamble on my part as they haven't said what specific time the release will happen.
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#1654 | |
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https://www.youtube.com/watch?v=s4cpuoZX8MM | |
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#1655 |
![]() Join Date: Jan 2013
Posts: 1,017
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#1656 |
![]() Join Date: Apr 2013
Posts: 916
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Location: Stockholm
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#1657 |
Retired PR Developer
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Technically very possible to have cloth swinging in the wind. UE4 already has an interesting system built in that we are itching to play with in the near future.
We don't know how resource intensive it will be, especially applied on large scale environments, but if it isn't too expensive in computational power and too time consuming to construct assets for, then we will likely be using it. Just search for UE4 Apex cloth simulation and you can see what the engine can do (at least small scale anyway) |
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#1658 |
![]() Join Date: Aug 2009
Posts: 1,490
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Location: ^ tnx for fixing!
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uhh I hope there wont be much of this in alphas.. like im sure if its excessive it will be sorted out eventually but https://www.youtube.com/watch?v=lxLM-zUsIzM [watch with sound off] (prone diving)
I searched squad forums and didnt find anything recent on topic tho |
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#1659 | |
PR:BF2 Developer
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#1660 | |
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![]() [R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome. |
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