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29 Nov 2020, 00:00:00 (PRT)
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Old 2020-11-20, 16:24   #1
=Harbinger=
Default How to overlap decal on BTR-80A ?

We have a minor issue on progres retexturing BTR-80A, the decal is bug on UV map. Is there any solution to fix this issue ? We've tried many ways to solve this issue but still cannot find a way to fix this uv map. If you have any solution on how to fix this Issue, we are welcome for any help.

Re-texture by PRID mykayf





The only solution for now is by putting the decals at the top of the hull right above the door hatch

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Old 2020-11-20, 17:20   #2
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: How to overlap decal on BTR-80A ?

That is just how UVs work I'm afraid.

You can try to use something like substance painter to paint by mesh.

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Old 2020-11-20, 17:26   #3
MyKayf
Default Re: How to overlap decal on BTR-80A ?

Quote:
Originally Posted by Mineral View Post
That is just how UVs work I'm afraid.

You can try to use something like substance painter to paint by mesh.
I'll try on that one, thanks!
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Old 2020-11-21, 12:11   #4
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: How to overlap decal on BTR-80A ?

could also bake the texture onto the side but that's a bit technical.

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Old 2020-11-24, 18:55   #5
Tim270
Retired PR Developer

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Default Re: How to overlap decal on BTR-80A ?

Yep projection bake it as a decal in max if you dont have substance.

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Old 2020-11-25, 03:38   #6
tomylana

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Default Re: How to overlap decal on BTR-80A ?

We don't have any experience using max, but I think it can be handled using PS with some effort of course
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