project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
03 Jul 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
Thread Tools Display Modes
Old 2020-05-12, 17:26   #1
mac2244
Default Comms and other

Just started playing PR1.6 and had a couple of questions:
1)Trying to use a headset with it - when the headset is live (unmuted) - assume the "b" button opens the mic allowing you to transmit? - if this understanding is correct some of the games I have played b does not seem to function (do not get a little green radio icon appearing when I hit b)?
2)Realise most WW2 weapons have no optics - but has there been any kind of 2 stage zoom implemented on the ads? - i.e. once you are ADS can you steady aim/control breathing with another key which gives a slightly enhanced zoom.
mac2244 is offline Reply With Quote
Old 2020-05-12, 17:33   #2
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Comms and other

1. You have to be in a squad to use the squad radio.
2. Doesn't exist in BF2
AlonTavor is offline Reply With Quote
Old 2020-05-12, 19:46   #3
mac2244
Default Re: Comms and other

Quote:
Originally Posted by AlonTavor View Post
1. You have to be in a squad to use the squad radio.
2. Doesn't exist in BF2
ok got it - so once in a squad if you hit the "b" your mike will transmit?
So really (in WW2 mod) if you want optics you would need to select sniper class?
mac2244 is offline Reply With Quote
Old 2020-05-12, 20:09   #4
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Comms and other

If you want optics you don't play WW2
AlonTavor is offline Reply With Quote
Old 2020-05-12, 23:02   #5
Rabbit

Rabbit's Avatar
Default Re: Comms and other

But BF5 has them.



AfSoccer "I just don't see the natural talent."
Rabbit is offline Reply With Quote
Old 2020-05-13, 17:41   #6
saXoni
Supporting Member
Default Re: Comms and other

B was the hotkey for in-game VOIP which is now disabled. You can change Mumble's hotkeys in the software's settings, but is by default H for local positional audio with a maximum range of 75 meters(?) and numpad 0 for squad chat, just like BF2's VOIP.

The only kit with optics on the WW2 maps is the sniper kit.

There is no steady aim, but you need to let the deviation settle to fire with accuracy - let the two dots at the compass join into one. Prone and crouched accuracy is better than standing.
saXoni is offline Reply With Quote
Old 2020-05-13, 20:32   #7
>para<

>para<'s Avatar
Default Re: Comms and other

Why do you need/want optics in ww2?

>para< is offline Reply With Quote
Old 2020-05-23, 00:07   #8
laiki

laiki's Avatar
Default Re: Comms and other

Quote:
Originally Posted by saXoni View Post
B was the hotkey for in-game VOIP which is now disabled. You can change Mumble's hotkeys in the software's settings, but is by default H for local positional audio with a maximum range of 75 meters(?) and numpad 0 for squad chat, just like BF2's VOIP.

The only kit with optics on the WW2 maps is the sniper kit.

There is no steady aim, but you need to let the deviation settle to fire with accuracy - let the two dots at the compass join into one. Prone and crouched accuracy is better than standing.
I do not recall to use H for local speech in fact my default options are set to K:B, in resume I use B for local chat it's any different in meters range?
laiki is offline Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:02.