project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
26 May 2022, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2021-10-17, 17:40   #41
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

So i said to my self that i am gonna take it a bit to the extreme and tried to make it as much as cool as i could
It is still missing some of the main coloring but i wanna see how it would look with the weathering.
Also i made a bit more advanced normal map.


DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2021-10-17, 22:20   #42
[R-CON]​Hans_Strudel
PR:BF2 Contributor

Hans_Strudel's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Why is barrel not smooth?
Hans_Strudel is offline Reply With Quote
Old 2021-10-17, 22:43   #43
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

It is, though the shadows are kinda funny in the final render...

I cannot make it any smoother honestly, even when you use smoothing when you close up on ingame cannon models they are like minecraft.

DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2021-10-17, 23:00   #44
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Actually i have no idea. The sun in blender does not like me.
It changes alot when i work with the sun settings. But yeah it's absolutely the same as already in game models.

DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2021-10-19, 00:41   #45
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Stryker go brrr.

DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2021-11-28, 10:51   #46
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I am still here, no worries.

DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2022-01-13, 01:42   #47
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I remade by hand the whole turret UV so now the faces that are not seen or are under some kind of plate are not eating so much texture, so now everything that is visible to eye has much more pixels, multiple same objects like visors are using only one same texture which lets me have much more space overall.
I gotta do all the stuff again but it's not a big deal changing UV is like the most time consuming depending on how perfect you want it to be, other stuff like texturing and baking ain't that bad.
A small tiny detail that i don't see any of the tanks use.

DISCORD - Suportík#2870
LangMaster is offline
Last edited by LangMaster; 2022-01-13 at 02:29..
Reply With Quote
Old 2022-01-13, 09:41   #48
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking good and good uv changes! these small things make a huge difference in quality.

Tim270 is offline Reply With Quote
Old 2022-01-15, 20:30   #49
[R-CON]​LangMaster
PR:BF2 Contributor

LangMaster's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Ight, i need an answer, how much tris is too many ? :d

DISCORD - Suportík#2870
LangMaster is offline Reply With Quote
Old 2022-01-16, 03:17   #50
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

What is your current count? And please show any shots with wireframes on.

Tim270 is offline Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 05:23.