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11 May 2021, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

View Poll Results: Should night layers/maps be removed?
Yes 14 32.56%
No 18 41.86%
Add more night maps 11 25.58%
Voters: 43. You may not vote on this poll

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Old 2019-05-26, 10:52   #31
[R-MOD]FFG
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Default Re: Remove Night Maps

Quote:
Originally Posted by WeeGeez View Post


: engine wasn't built for it.
nevermind the night maps in the SF expansion....

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Old 2019-05-29, 02:24   #32
SovietBear4

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Default Re: Remove Night Maps

Quote:
Originally Posted by FFG View Post
nevermind the night maps in the SF expansion....
using the engine as an excuste is just lazy, that excuse can literally be used by anything in this game lmao
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Old 2019-05-30, 12:28   #33
LiamNL
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Default Re: Remove Night Maps

Blaming the engine sure is lazy but for some things there are actual limitations of what the engine can achieve. For example, fast ropes. Suggested for ages, never implemented due to limitations of the battlefield engine.
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Old 2020-06-25, 22:44   #34
[R-DEV]​Insanitypays
PR:BF2 Developer

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Default Re: Remove Night Maps

Quote:
Originally Posted by Outlawz7 View Post
Nothing "turned out" on our end, in fact I think we are adding even more night layers along with WW2 maps.

Added poll on this issue, go vote.
Quote:
Originally Posted by WeeGeez View Post


: engine wasn't built for it.
Quote:
Originally Posted by LiamNL View Post
Blaming the engine sure is lazy but for some things there are actual limitations of what the engine can achieve. For example, fast ropes. Suggested for ages, never implemented due to limitations of the battlefield engine.
Bump.
Night maps allow an opportunity for exploits (gamma boosting). If night maps are going to stay, there should be an incentive preventing exploitation of features. Perhaps rural night maps should be saturated with more light sources i.e burning vehicles / oil fields or periodic artillery flare-barrages. Would that do anything to mitigate the advantages of playing with increased gamma? What's the performance cost?

It would be worth exploring how a map's light sources influence the effects of gamma boosting.


"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 2020-06-27, 15:45   #35
WingWalker
Default Re: Remove Night Maps

Half the time on night maps I can't even tell who is who. It should slow down play but I've never seen that. It just makes everything hard to see with random kills from nowhere, especially if your PC is in the light or near a window in the day time.

All you have to do is sit somewhere in a bush or in a window in the open and just wait. Or you try to attack and get killed from random areas constantly.

I really don't care to screw around with gamma, try to block the sunlight from my windows, and shut off all my lights just to be able to see on some bs fuck fest of a map.

I don't care if they are removed or not, but to me, night maps just mean I disconnect and go do something else.

W.W.
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Old 2020-06-28, 00:57   #36
Coalz101

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Default Re: Remove Night Maps

Quote:
Originally Posted by LiamNL View Post
Blaming the engine sure is lazy but for some things there are actual limitations of what the engine can achieve. For example, fast ropes. Suggested for ages, never implemented due to limitations of the battlefield engine.
PFFFFTT there are no limits, you just gotta find the back door, Fast ropes are coming, maybe even vehicle sling loading, it's possible but the thing now is to find out how to make it realistic and possible?
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Old 2021-04-17, 10:49   #37
Grump/Gump.45

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Default Re: Remove Night Maps

Quote:
Originally Posted by WingWalker View Post

I really don't care to screw around with gamma, try to block the sunlight from my windows, and shut off all my lights just to be able to see on some bs fuck fest of a map.
The gamma cheaters ruin night maps, every single night map needs to be foggy so raising gamma hurts the eyes. Make view distance 100 meters MAX at night in the woods, it should emulate fighting in pure darkness aside from star shells, flares on parachutes, explosions and muzzle flash. Ill trade people cheating with gamma for fog that you cant see more than 20, 30, 50 or 100 meters max. Make it reliant on footsteps, objectives and compromising stealth of enemy. Listen to this Vietnam veteran Mike Mah tell you about night combat.
https://www.youtube.com/watch?v=fBc_...-gtgi&index=51

Can we try this out DEVS? Use fog to increase the effect of darkness? Make it a dark fog thats like pitch black darkness which you can only see a a few meters infront of you.
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Old 2021-04-18, 18:44   #38
WingWalker
Default Re: Remove Night Maps

Most night maps are just annoying to play just because you can't tell who is who.

W.W.
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Old 2021-04-19, 14:44   #39
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Remove Night Maps

Quote:
Originally Posted by Grump/Gump.45 View Post
very single night map needs to be foggy
That would work yes, would also mean no full moon nights etc.

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Old 2021-04-19, 17:17   #40
[R-CON]​Hans_Strudel
PR:BF2 Contributor

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Default Re: Remove Night Maps

Quote:
Originally Posted by WingWalker View Post
Most night maps are just annoying to play just because you can't tell who is who.
You know it works both ways
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