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31 Jan 2023, 00:00:00 (PRT)
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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 2022-04-29, 03:58   #31
Grump/Gump.45

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Exclamation Re: WW2 sucks for the germans

Quote:
Originally Posted by chupachupp View Post
I wonder if the idea of allowing two MG's per squad in the Wehrmacht it's worth trying.
The MG 34 and MG42 kits plus 2 HMGs for the super FOBs. Players don't use everything that is available to them. Then when they do have it, they don't use it the most effective way possible.

Too much Call of Duty minded programming on players waiting to see something to shoot it, hit up all camouflage and areas enemy could move behind till you see anything suspect.

They never learned real tactics, and while never trying out the real tactics they seem to object to firing randomly for giving off their location. When the obvious thing is to move or allow yourself as bait for some friendly in view of you with tank shell spread to also be equal bait.

That is 3 MG42 possible plus MG34. You can get 4 HMG emplacements 200 meters from each other. so 6 possible.
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Old 2023-01-16, 18:02   #32
Doqquz

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Default Re: WW2 sucks for the germans

gameplaywise yea it does
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Old 2023-01-16, 19:40   #33
dcm
Default Re: WW2 sucks for the germans

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Originally Posted by Doqquz View Post
gameplaywise yea it does
I just played ww2 last night for the first time in over a year(not by choice). And it's still bad. I cant tolerate it. I was on the US team on omaha and even though we won. I felt so bad for the other team. Because they had no chance. Literally no chance. Even when you subtract the inherit vehicle advantage on omaha for the US. The US infantry is far superior. There was a point in time when both our tanks were out of service and it devolved into inf v inf. The superiority of US infantry really shined through. The only time we ever had a problem dealing with german inf was this crazy ass motherfucker running an mg42 as cqb weapon in the trenches. Same thing I would do tbh. And there was a guy who knew how to use the stg.44 perfectly too, to fuck our shit up. The german team really needs to be reassessed. They're far too weak.
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Old 2023-01-17, 08:10   #34
VTRaptor

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Default Re: WW2 sucks for the germans

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Originally Posted by dcm View Post
I just played ww2 last night for the first time in over a year(not by choice). And it's still bad. I cant tolerate it. I was on the US team on omaha and even though we won. I felt so bad for the other team. Because they had no chance. Literally no chance. Even when you subtract the inherit vehicle advantage on omaha for the US. The US infantry is far superior. There was a point in time when both our tanks were out of service and it devolved into inf v inf. The superiority of US infantry really shined through. The only time we ever had a problem dealing with german inf was this crazy ass motherfucker running an mg42 as cqb weapon in the trenches. Same thing I would do tbh. And there was a guy who knew how to use the stg.44 perfectly too, to fuck our shit up. The german team really needs to be reassessed. They're far too weak.
Usually my squad has
- G43 for SL
- G43 for specialist
- MG34 for AR
- MG42 for MG
all weapons above are better than US weapons in their classes

AT weapons situational, depending on map and layout, but germans have grenadier who has AT grenades, while US don't. HAT is also stronger.
Complains about K98 are really just skill issue, you people try to play bolt action weapons like they were assault carbines and then fail and complain.

On certain layouts and maps like carentan and omaha lrg (para version) US get M1 carbine on most of their kits, which is dogshit compared to K98. We already had garand having to hit twice to kill which effectively made it inferior to K98.
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Old 2023-01-17, 21:31   #35
dcm
Default Re: WW2 sucks for the germans

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Originally Posted by VTRaptor View Post
Usually my squad has
- G43 for SL
- G43 for specialist
- MG34 for AR
- MG42 for MG
all weapons above are better than US weapons in their classes

AT weapons situational, depending on map and layout, but germans have grenadier who has AT grenades, while US don't. HAT is also stronger.
Complains about K98 are really just skill issue, you people try to play bolt action weapons like they were assault carbines and then fail and complain.

On certain layouts and maps like carentan and omaha lrg (para version) US get M1 carbine on most of their kits, which is dogshit compared to K98. We already had garand having to hit twice to kill which effectively made it inferior to K98.
Most of the time I run my german squads same way as you if possible. But you'd be very lucky to get an MG42 at all. I badly need somebody else with a full auto weapon. I as the officer aint gonna give up my g43 because it rvials the garand, and I wont dont allow for my AR to use the stg.44 or mp40. Because a machine gun is sorely needed for german squads. There needs to be somebody on the german team with another full auto. Someone that isn't the officer or AR. Ideally the german AR should get the MG42 instead of the MG34 on applicable maps. And the pointman on both teams should get an SMG for his alternative kit. Finally the G43 should have atleast 8 possibly 10 magazines in reserve to match the garand, I cant tell you how many times I ran out of G43 ammo. 7 mags is good enough for a fire fight and a half, tops.

I have no problem with bolt actions. In modern day PR. I prefer using the bolt actions when given the choice. Such as tali rifleman alt or insurgent rifleman alt. I cant stand using bolt actions when they feel like a nerf to the overall kit, like alt combat engy for some teams.

I'm not saying to nerf the garand. That's a fucking cop out. The m1 carbine is a piece of shit. I despise using it. I gotta babysit US lat because he aint winning no fire fights. I'd only accept using the m1 carbine if it was better balanced such as more ammo or more consistent damage. Or if there was some overall benefit to the kit for using the current version of the m1 carbine. Like say if the US medic got an m1 carbine and got 4 smokes instead of 2. Or if the LAT/Engy had an m1 garand version of the kit but retained the m1 carbine as an alternative version with more/better explosives as trade off. Personally I'd like for the m1 carbine to made better overall. So it doesn't feel like a punishment to use.
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Old 2023-01-18, 11:21   #36
[R-CON]​Chuva_RD
PR:BF2 Contributor
PR Server License Moderator

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Default Re: WW2 sucks for the germans

With one tracker file from a balanced round of Reichswald and half a hour of time you could estimate chances of players with m1 carbine to kill players with kar98, g43, or MG34/42 simply by checking what kit the killer and killed had. And if the data - not your opinion - would show that taking m1 carbine results in significantly lesser than 50/50 chances to kill versus even kar98 then it would be reasonable to think how to compensate for worse weapon.
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Old 2023-01-18, 13:02   #37
Coalz101

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Default Re: WW2 sucks for the germans

Didn't K98 (bolt actions in general) get a reload buff in one of the 1.7 updates?

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Old 2023-01-18, 14:57   #38
VTRaptor

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Default Re: WW2 sucks for the germans

Quote:
Originally Posted by Coalz101 View Post
Didn't K98 (bolt actions in general) get a reload buff in one of the 1.7 updates?
Yeah, not only that but now you are sighted in after every shot so it's even faster.

@dcm Giving german AR MG42 and passing MG34 to MG kit is actually a good idea. German squads rely more on these weapons so that would be a nice buff, as yes - requesting kits in the field is sometimes impossible, as ww2 logistics are different without helicopters and crates are more rare.
Then IMO SMGs are worthless, I'd take K98/M1 Carbine over MP40/Thompson, so I don't feel like MP40 would be an improvement over K98 in PR. Though SMGs if to be proliferated should go into grenadier kit like they did in ww2:beta. This would make sense and wouldn't make these weapons too common, as was DEVs intention AFAIK.
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Old 2023-01-18, 17:19   #39
dcm
Default Re: WW2 sucks for the germans

Quote:
Originally Posted by VTRaptor View Post
Yeah, not only that but now you are sighted in after every shot so it's even faster.

@dcm Giving german AR MG42 and passing MG34 to MG kit is actually a good idea. German squads rely more on these weapons so that would be a nice buff, as yes - requesting kits in the field is sometimes impossible, as ww2 logistics are different without helicopters and crates are more rare.
Then IMO SMGs are worthless, I'd take K98/M1 Carbine over MP40/Thompson, so I don't feel like MP40 would be an improvement over K98 in PR. Though SMGs if to be proliferated should go into grenadier kit like they did in ww2:beta. This would make sense and wouldn't make these weapons too common, as was DEVs intention AFAIK.
I thought maybe giving ww2 factions an extra AR kit per squad might work. But that would actually tip things in the germans favor way too much. Fighting against a german squad with both an MG34 and MG42 is nearly impossible. The last good round as german I had on omaha, everybody in my squad had something automatic. Save for the medics.

SMGs aren't worthless. I do good work with them when given the chance. I've gained a new appreciation for the mp40/grease gun last night. I still think the m1 carbine needs to be made more 'consistent' overall. Because it's a piece of shit. US paratrooper layers where you are forced to use it; absolutely fucking suck. There were times where I know I should not have survived and did.

I still think that the WW2 alt AR needs to have his SMG removed and have it allocated to the pointman instead. If they wanna balance it, then strip the pointman of one of his frag grenades when rocking an SMG. Giving and SMG to the grenadier wouldn't work. NVA grenadier is too damn spammy in cqb. Or maybe introduce a new kit; Assault Trooper: A kit exclusively for WW2 factions. Simply take the current alt AR and make it it's own kit.
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Old 2023-01-25, 17:46   #40
Grump/Gump.45

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Default Re: WW2 sucks for the germans

Move in, move out. Apply flexibility to what the Germans do in this video based on many scenarios. Lets say in Project Reality this is your single squad, against anything from 2 Grumps in a hole to 50 players. Going to be a lot of falling back, that is part of what I mean by flexibility. Then you actually have more than the Germans have here. How long will the half track last? I like to shoot without the enemy position in view and shoot through it, WW2 maps are mostly flat.

Turning a strong intended attack into hit and run to survive, problem is I call for fall back and some keep fighting, leaving them isolated to get killed without the other guys for pressure of distraction. Forget about winning by killing like its not Call of Duty. Assume you will never see the enemies full body for the sight of any weapon, at most muzzle flash and propellant gas. Surviving is how you win, endurance.

In Ukraine when they push in like Call Of Duty it turns into a meat grinder, but Ukrainians are now "just working the enemy". Lots of suppression, containment on the enemy location, security to detect enemy supporting the position, that is how you find more enemy if they support each other along with starting probing fire engagements into areas you have no clue of, maybe they will think you saw them and fire back revealing themselves.

Control till final push of the position after a good rocket or sweeping burst. Apply this to German WW2 bolt action rifles and the few semi-autos supported by the machine gun.

https://www.youtube.com/watch?v=GDZMJXaADQI
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