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Old 2012-08-09, 11:48   #21
ice_killer

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Default Re: [WIP] Flak 18 (8.8 cm)

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Originally Posted by Pvt.LHeureux View Post
We have the famous Flak 38 to be used against planes guys. Germans will be able to build it around FOB like AAs in PR.



US will have the M51 quad .50 cal

oh boy oh boy oh boy, those would be fun to shoot @ infantry

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Old 2012-08-09, 13:12   #22
PoisonBill
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Default Re: [WIP] Flak 18 (8.8 cm)

M-55 Quad 50s, 44th Artillery, 108th Artillery Grp. at Khe Sanh - YouTube

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Old 2012-08-09, 21:39   #23
[R-DEV]​Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Ok guys, quick question. Since I am probably not going to be the one making the texture for this (because I suck at photoshop and don't even have it, so no way to make any realy good textures :P), I wanted to know if I should leave the "height cog" (whatever youd want to call it) as it is, or if I should actually go and make the grooves for the cog.

I didn't know if we'd want the actual detail of the cog in there or we will just model them in, I believe the FH2 model is just a half cylinder with a texture to make the illusion of have gooves in it.

Thanks


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Old 2012-08-09, 22:23   #24
ice_killer

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Default Re: [WIP] Flak 18 (8.8 cm)

I would let a 2d artist texture those holes so it looks like a hole.

Oh good luck whit unwrapping that thing

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Old 2012-08-09, 22:23   #25
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Default Re: [WIP] Flak 18 (8.8 cm)

About the Flak 38, which means, a bit off topic :

Will the bullets have self-destruct like RL?
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Old 2012-08-09, 22:45   #26
[R-DEV]​Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Quote:
Originally Posted by ice_killer View Post
I would let a 2d artist texture those holes so it looks like a hole.

Oh good luck whit unwrapping that thing
Sounds good, I just checked out the flak in fh2 and that is how they did it.

Also, when you say goodluck, is it because of the way I'm modeling it or because its just a big model in general? I just want to know because if I need to be modeling it a different way to make it easier to texture I will XD

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Old 2012-08-09, 23:01   #27
ice_killer

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Default Re: [WIP] Flak 18 (8.8 cm)

I sad that bequase the way you model...


It are a bunch of boxes slapd to gether as far i can tell. This will cause a lot of invissible mesh. Try to use the extrude and eeld options in 3d max. There pretty much the most powrfull out thfere

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Old 2012-08-09, 23:08   #28
[R-DEV]​Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Sounds good, I will try and rework a bunch of the stuff, I figured I was probably doing too much of that in the first place :P

Thanks ice

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Old 2012-08-09, 23:17   #29
ice_killer

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Default Re: [WIP] Flak 18 (8.8 cm)

I dont know how long you model but i know that digital tutores has some great 3ds max tuts on game modeling

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Old 2012-08-10, 00:03   #30
[R-DEV]​Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

I'll have to check em out then, i have actually only been modeling since last quarter at school, and I havent actually gone through the class that is more specific for video game assets, since it doesnt start until winter quarter. At least I'll be learning lots as I go on this

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