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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-05-21, 22:57   #11
Jonny
Default Re: [Tool] BF2 TPaint

The detail appears to be working fine, which suggest you might be copying only the detailmaps over into the editor folder and leaving the colourmaps alone. I have done that several times, it can get quite annoying when you keep forgetting it.

The colourmap shot (tx_s1.dds) is actually for the surrounding terrain. If you try regenerating the colourmaps with Tpaint WITH the "Paint Surrounding Terrain" option selected (middle tick box), then all the tx_s%.dds colourmap files should come up textures in irfanview. Then you can copy the colour/detail/lowdetail maps into the map directory and editor dircetory and check if it works in the editor.

If after doing that the tx_s%.dds colourmap files dont show any textures, then Tpaint is corrupt. If they do show textures, but dont show up in the editor after overwriting the old ones, then the editor is probably corrupt.

Hope that helps.
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Old 2009-05-22, 09:58   #12
Durkie

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Default Re: [Tool] BF2 TPaint

Do you have to close the editor when you run Tpaint and copy the files?
just to make sure

Never mind its working now I forgot to copy the detail and colormaps into the editor map.
Thanks for your help Jonny

"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
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Last edited by Durkie; 2009-05-22 at 10:22..
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Old 2009-08-20, 03:35   #13
Black Magic
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Default Re: [Tool] BF2 TPaint

thanks for this one rhino!
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Old 2010-02-28, 18:19   #14
Sniper77shot

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Default Re: [Tool] BF2 TPaint

Quote:
Originally Posted by Durkie View Post
Do you have to close the editor when you run Tpaint and copy the files?
just to make sure

Never mind its working now I forgot to copy the detail and colormaps into the editor map.
Thanks for your help Jonny
Did you do the surrounding terrain?
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Old 2010-07-13, 01:19   #15
DHope129

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Default Re: [Tool] BF2 TPaint

Can i use Tpaint if i already put static objects and roads in my map already? Im just checking if that will mess my objects up.. I hope not.
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Old 2010-07-13, 03:21   #16
[R-CON]​sylent/shooter
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Default Re: [Tool] BF2 TPaint

yes you can, but any manual painting you've done will be replaced

Killing the enemy sylently
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Old 2010-07-13, 23:03   #17
DHope129

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Default Re: [Tool] BF2 TPaint

okay, thanks man
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Old 2010-07-14, 00:23   #18
Bossgator
Default Re: [Tool] BF2 TPaint

Would it be safe to say that if you use TPaint and paint manually, do the manual painting at the very last?
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Old 2010-07-14, 02:31   #19
[R-CON]​sylent/shooter
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Default Re: [Tool] BF2 TPaint

it would be very safe to say that :P

Killing the enemy sylently
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Old 2010-07-14, 10:25   #20
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: [Tool] BF2 TPaint

Quote:
Originally Posted by Bossgator View Post
Would it be safe to say that if you use TPaint and paint manually, do the manual painting at the very last?
I dont use Tpaint (although I do use Tsplit which is part of Tpaint) but yes that is the best move. When I was making Muttrah I pretty much made the entire map before I painted it in terms of laying out all the statics and more importantly getting the terrain pretty much final.

If you look at the WIP pics of Muttrah you will see that the entire map is pretty much done with just temp textures. (The TV station was a place holder for the Fort )



And then I painted my map with L3DT:







And then once that was done did I start painting on the map by hand the concrete etc.

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