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Old 2017-03-07, 17:26   #21
[R-CON]​LiamBai
PR Tournament Admin
PR Server License Moderator

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Default Re: SVD accuracy

Well if you guys want to list some here I'm sure it'd help the people fixing them. I don't imagine going through all sights one by one to check is much fun.


Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 2017-07-07, 02:12   #22
LEGIYA

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Default Re: SVD accuracy

Its not the accuracy, it is possible that bullets are not firing...
Even on 100m it "misses"...
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Old 2017-07-08, 00:50   #23
viirusiiseli
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Default Re: SVD accuracy

Quote:
Originally Posted by [R-CON]LiamBai View Post
Well if you guys want to list some here I'm sure it'd help the people fixing them. I don't imagine going through all sights one by one to check is much fun.
Oh, necro on this one, but anyway basically every tank sight is misalinged at least.
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Old 2017-07-14, 05:35   #24
Mushrooms
Default Re: SVD accuracy

I thought SVD was well-balanced. It's deadly at medium range and can suppress rooftop campers at long range, if you're firing from a safe position.

If I recall correctly from my testing, SVD scope has about 3x zoom, same as insurgent sniper rifles and blufor scopes. Plenty good on 1920x1080.
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Old 2017-07-14, 09:23   #25
Allahu Akbar

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Default Re: SVD accuracy

Still incorrectly magnified, unless I'm calculating it incorrectly.

Assuming AKMS ironsight zoom is 1.099 or 1.1.
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Last edited by Allahu Akbar; 2017-07-14 at 09:31..
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Old 2017-07-14, 15:02   #26
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: SVD accuracy

You are calculating it incorrectly.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-11-01, 07:01   #27
Allahu Akbar

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Default Re: SVD accuracy

Quote:
Originally Posted by [R-DEV]Mats391 View Post
You are calculating it incorrectly.
Well how do you calculate it and does it translate properly to in-game size of target?
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