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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2016-05-04, 15:24   #11
anantdeathhawk

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Default re: New skysettings for some maps

Looks really great.
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Old 2016-05-04, 15:45   #12
Sgt. Tetgmeyer
Default re: New skysettings for some maps

So no more golden roads in Fallujah?
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Old 2016-05-04, 17:09   #13
sunshine2241991

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Default re: New skysettings for some maps

this is the problem maps like silent eagle people leave becouse its just too dark and lifeless .
with this new lights silent eagle looks like a new map
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Old 2016-05-04, 18:21   #14
PatrickLA_CA

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Default re: New skysettings for some maps

I've no problem with Silent Eagle, that's what makes it unique. Day version of it will totally change the map I think and I'd rather have it as it is but with some maps that have weird lighting like Fallujah, this will be epic.

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Old 2016-05-04, 19:54   #15
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default re: New skysettings for some maps

So to get this right, you are suggesting to just change the light settings not the actual lightmap?
Lightmap is what draws static shadows on the ground etc and takes forever to generate (ask Rabbit how far Masirah is )
Light settings are just how bright or dark the map is. If you dont change sun position you can keep old lightmap (shadows).
Changing light settings is fine, but i dont think anyone will generate new ligthmaps as it really is a pain

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-05-04, 21:00   #16
viirusiiseli
Banned
Default re: New skysettings for some maps

Quote:
Originally Posted by [R-DEV]Mats391 View Post
---
Been thinking about this for a while but never got to posting... Wouldn't it be better to set a bright/longer vd lightmap setting/viewdistance setting for maps that have 2-seater jets. E.g. Silent eagle and hades peak are quite useless for such jets with a low vd. With a higher vd it'd be an enjoyable asset.

Could still have lower vd/night for layouts with only 1-seater jets or attack helis.
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Old 2016-05-04, 21:07   #17
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default re: New skysettings for some maps

lightmaps= Pre-rendered shadows on the ground and buildings.
skysettings= contains all the pretty stuff you see. The colors of everything.
skybox=skytexture= texture in the sky
fog= fading objects and terrain away into a particular color of fog. Has all sorts of settings. Mostly color and brightness values.
viewdistance= hard cut of rendering. Also where lazers and all that stop working. So if the fog setting is bad, you sometimes have lazing working beyond the fog.

Let's all use the same terminology please.

Viewdistance is either maxed out performance wise, or is put lower to provide better gameplay. Usually infantry layers/maps do this. Asset maps usually go as high as possible. Specially jet maps.

As far as altering sky settings, I'm not very keen on doing so. The original mappers went for a certain look and style of their maps and layers, I don't want to go against that. We do update them from time to time though. Like we did with kashan, or some of the reworked maps in v1.4 for example. But usually not drastically changing the color and look of a map. Unless the mapper himself does so of course. But small changes like you did on Fallujah seem to be alright Feel free to send over the sky.con of that one

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Last edited by [R-DEV]Mineral; 2016-05-04 at 21:14..
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Old 2016-05-05, 08:25   #18
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

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Default re: New skysettings for some maps

Also feel free to make a thread in community modding with your changes.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-05-05, 10:30   #19
SAM609

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Default re: New skysettings for some maps

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Also feel free to make a thread in community modding with your changes.
OK , I'll do that when I have more settings done !

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Old 2016-05-05, 22:57   #20
Rabbit

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Default re: New skysettings for some maps

[QUOTE='[R-DEV]Mats391;2128884']
Lightmap is what draws static shadows on the ground etc and takes forever to generate (ask Rabbit how far Masirah is )

No idea what you are talking about, lightmapping is super quick and easy, 10/10


Quote:
Originally Posted by viirusiiseli View Post
Been thinking about this for a while but never got to posting... Wouldn't it be better to set a bright/longer vd lightmap setting/viewdistance setting for maps that have 2-seater jets. E.g. Silent eagle and hades peak are quite useless for such jets with a low vd. With a higher vd it'd be an enjoyable asset.
Performance issues.

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