project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Finnish Defense Forces
18 Nov 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Finnish Defense Forces Discussion pertaining to the PR Finnish Defense Forces faction.

 
 
Thread Tools Display Modes
Old 2013-01-10, 16:24   #1
Kovanaama

Kovanaama's Avatar
Default [Vehicle Proposal] Jurmo 600

Should we make this one as well?
http://upload.wikimedia.org/wikipedi...atamassa_3.JPG

http://upload.wikimedia.org/wikipedi...4satamassa.JPG




AfterDune says: Post LINKS to images that are this large (both image and file size). 5MB for 2 pictures is seriously way too big to embed them.


FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Kovanaama is offline
Last edited by [R-DEV]AfterDune; 2013-01-10 at 17:55..
Old 2013-01-10, 20:58   #2
40mmrain
Supporting Member

40mmrain's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

it's cool but wouldnt be useful at all unless you designed maps for it. Boats in PR are pretty underutilized.
40mmrain is offline
Old 2013-01-10, 22:48   #3
{ZW}C-LOKE
Supporting Member

{ZW}C-LOKE's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

That is one thing that PR does need; more naval warfare.


{ZW}C-LOKE is offline
Old 2013-01-10, 23:04   #4
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

That's an interesting LCP, never seen it or one like it. Closest is the LCVP Mk5 but this covers the exit all the way up to the ramp

Anyways as 40mm said, you would need to design an Amphibious Assault map, or ideally multiple maps just for it, but then you also need many other things for an Amphibious Assault than just a landing craft, and right now this faction should be just working on getting their core stuff done.

Rhino is offline
Old 2013-01-11, 20:00   #5
Kovanaama

Kovanaama's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

[QUOTE='[R-DEV]Rhino;1852984']That's an interesting LCP, never seen it or one like it. Closest is the LCVP Mk5 but this covers the exit all the way up to the ramp

This is very badass vehicle and i would love it to be in the game BUT perhaps i was too exited with this one. This boat need maps like vando city that it would be useful.
Mayby later... who knows. Let these people finish unfinished models first. x)


FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Kovanaama is offline
Old 2013-02-01, 12:01   #6
KaB
Retired PR Developer

KaB's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

It would be great on an INS map with small islands.
KaB is offline
Old 2013-02-01, 23:52   #7
Leopardi

Leopardi's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

Quote:
Originally Posted by [R-DEV]Rhino View Post
That's an interesting LCP, never seen it or one like it. Closest is the LCVP Mk5 but this covers the exit all the way up to the ramp

Anyways as 40mm said, you would need to design an Amphibious Assault map, or ideally multiple maps just for it, but then you also need many other things for an Amphibious Assault than just a landing craft, and right now this faction should be just working on getting their core stuff done.
It's a very good boat as well, even the bundeswehr strongly considered buying it.
Leopardi is offline
Old 2013-02-02, 00:07   #8
Leopardi

Leopardi's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

Quote:
Originally Posted by KaB View Post
It would be great on an INS map with small islands.
That's exactly what they are designed for, the coastal jaegers operate in the island heavy archipelago on the coastline (see Jurmo on the map )


Also as an interesting gameplay element, any FDF maps based here could use coastal artillery batteries:

Leopardi is offline
Last edited by Leopardi; 2013-02-02 at 00:19..
Old 2013-02-06, 19:47   #9
Kovanaama

Kovanaama's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

Last night i studied 3dsMax and watched bunch of tutorials and tried modeling this vehicle. This is how it turned out.

Click image for larger version

Name:	jurmo 1.JPG
Views:	71
Size:	131.3 KB
ID:	7402

Click image for larger version

Name:	jurmo 2.JPG
Views:	35
Size:	126.2 KB
ID:	7403

Click image for larger version

Name:	jurmo 3.JPG
Views:	54
Size:	140.2 KB
ID:	7404

Very WIP.


FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Kovanaama is offline
Last edited by Kovanaama; 2013-02-06 at 22:24..
Old 2013-02-06, 22:44   #10
KaB
Retired PR Developer

KaB's Avatar
Default Re: [Vehicle Proposal] Jurmo 600

That's pretty sweet.

Have you planned to add doors ? The doors the driver would have to open so that the guys inside can get out.
KaB is offline
 


Tags
600, jurmo, proposal, vehicle
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:46.