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Old 2013-02-10, 03:13   #11
[R-CON]​Onil
PR Tournament Management
PR Server License Moderator

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Default Re: [Tutorial] Creating zip files for custom content

Loading the localization file from within the maps zip files is not possible, correct?

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Old 2015-07-01, 17:55   #12
eurekafag
Default Re: Creating zip Files For Custom Content

i've created a custom static, placed in on a test_airfield map and zipped all needed files according to op, now I can easily load the map with my static on it, but if I give that map to other people they cannot load it, client or server doestn't matter
what could be wrong?
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Old 2015-07-01, 20:41   #13
Amok@ndy
Retired PR Developer
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Default Re: Creating zip Files For Custom Content

ask them to run in windowed mode so they get an error message.


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Old 2018-10-30, 19:13   #14
RestyBohol61
Default Re: Creating zip Files For Custom Content

When I created a common_client.zip in my custom map, does this work when I'm gonna use my own win.ogg(e.g; us_win.ogg, mec_win.ogg, etc) without using the existing or vanilla one. I want every faction has their own win.ogg...
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Last edited by RestyBohol61; 2018-10-30 at 19:30..
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Old 2018-10-31, 06:45   #15
ALADE3N
Project Reality Beta Tester

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Default Re: Creating zip Files For Custom Content

Quote:
Originally Posted by RestyBohol61 View Post
When I created a common_client.zip in my custom map, does this work when I'm gonna use my own win.ogg(e.g; us_win.ogg, mec_win.ogg, etc) without using the existing or vanilla one. I want every faction has their own win.ogg...
custom loading and win/lose sounds seems to not work properly when packed as a custom content.

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Old 2018-10-31, 10:45   #16
[R-CON]​mectus11
PR:BF2 Contributor

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Default Re: Creating zip Files For Custom Content

I think you can test them out locally by making an offline account, just back up the original files and replace them with the ones that have the changes you made.
(Don't forget to back up your files before doing this)

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Old 2018-10-31, 15:30   #17
lakinen
Default Re: Creating zip Files For Custom Content

Quote:
Originally Posted by mectus11 View Post
I think you can test them out locally by making an offline account, just back up the original files and replace them with the ones that have the changes you made.
(Don't forget to back up your files before doing this)
Do not forget this!

The solution is located in sound\gamesounds.con. for RestyBohol61
And it's related to faction,not map.


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greeting

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Last edited by lakinen; 2018-10-31 at 15:53..
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Old 2018-11-01, 10:05   #18
RestyBohol61
Default Re: Creating zip Files For Custom Content

Quote:
Originally Posted by lakinen View Post
Do not forget this!

The solution is located in sound\gamesounds.con. for RestyBohol61
And it's related to faction,not map.


There's no real flame on your screen, it's just magic
greeting
I'll try that, thanks ....
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