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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

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Old 2016-08-06, 13:09   #1
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Bugs and Feedback

Report any bugs you encounter while playing on the test servers.
For more information of what changed check here: Announcement

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by [R-DEV]Mats391; 2016-08-07 at 16:06..
Old 2016-08-08, 11:15   #2
Tommygun
Default Re: Bugs and Feedback

I noticed a few issues in my short play time on 1.4 PRTA. They may or may not be related...

Ppl complained of odd player scores (at least on one team) Sry i cant be more specific.

Team tickets dropping unusually quickly. A game lasting 15 mins or so.

Commander not being able to place a laze on a bunker using the map (worked on open ground)

Squd leader bug. Not being able to see sqd leaders on the map.

My own player icon disappeared mid game from the map (my visual cone map icon was active)

Mass CTDs still with a team loosing X players from the team in a fell swoop.

These are probably just old bugs that have not been addressed in the new coding?

Thanks for all the continued work on this great and unique game!
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Old 2016-08-08, 20:47   #3
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Bugs and Feedback

Scoring issues have been resolved and we are investigating the ticket issues. Since the fix for scoring, we did not notice it happening again.
The rest seem to be unrelated bugs.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-08-08, 21:32   #4
[R-DEV]Mats391
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Default Re: Bugs and Feedback

We found the issue with tickets and resolved it. Fix is sent to server admins and will be applied shortly

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-08-09, 04:38   #5
YAK-R
Project Reality Beta Tester
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PR Server License Moderator

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Default Re: Bugs and Feedback

Can't join servers with a 3 character name, get instantly kicked

Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
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Last edited by YAK-R; 2016-08-09 at 05:41..
Old 2016-08-09, 13:42   #6
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Bugs and Feedback

Quote:
Originally Posted by YAK-R View Post
Can't join servers with a 3 character name, get instantly kicked

Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Whoops, was meant to kick 2 character names
Getting wounded instead of dead-dead is result of switch trying to kill you in vehicle and not succeeding. Will fix that.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-17, 17:36   #7
eversmen_br
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Default Re: Bugs and Feedback

fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .
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Old 2016-10-17, 21:02   #8
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Bugs and Feedback

Quote:
Originally Posted by eversmen_br View Post
fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .
Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved now

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-19, 14:12   #9
eversmen_br
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Default Re: Bugs and Feedback

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved now
Ok Thanks, we played two weeks ago.

Now the fob can be disabled by Helicopter fly by ?
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Old 2016-10-19, 16:31   #10
[R-DEV]Mats391
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Default Re: Bugs and Feedback

Quote:
Originally Posted by eversmen_br View Post
Ok Thanks, we played two weeks ago.

Now the fob can be disabled by Helicopter fly by ?
No. Flying vehicles can not overrun outposts or rally points.

Mineral: TIL that Wire-guided missiles actually use wire
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