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Old 2018-06-03, 07:09   #71
DogACTUAL

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Default Re: [Map] Test Bootcamp (1km) [Released]

What are the differences?

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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Old 2018-06-03, 08:30   #72
agus92
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-DEV]Arab View Post
It's not tested in a server environment, but *hopefully*
Thanks

I expect we will test it shortly, we'll report.

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Old 2018-06-03, 08:55   #73
Arab
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Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by DogACTUAL View Post
What are the differences?
Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes



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Last edited by [R-DEV]Arab; 2018-06-03 at 09:03..
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Old 2018-06-03, 15:18   #74
tobi-the-fraggel
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by [R-DEV]Arab View Post
Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes
I just download the bootcamp again and the archives in there have a modification timestamp from 2013. Sure the link got updated with your updated version?

Code:
total 21965
drwxrwxr-x  3 prbf2 prbf2        8 Jun  3 14:17 ./
drwxrwxr-x 82 prbf2 prbf2       83 Jun  3 14:15 ../
-rw-rw-r--  1 prbf2 prbf2 18582063 Aug 16  2013 client.zip
-rw-rw-r--  1 prbf2 prbf2  1653866 Aug 15  2013 common_client.zip
drwxrwxr-x  2 prbf2 prbf2       15 Aug 16  2013 info/
-rw-rw-r--  1 prbf2 prbf2   607677 May  8  2013 objects_client.zip
-rw-rw-r--  1 prbf2 prbf2  2395005 Aug 10  2013 objects_server.zip
-rw-rw-r--  1 prbf2 prbf2   348825 Aug 16  2013 server.zip

That's the link I used. https://files.realitymod.com/maps/test_bootcamp.zip


EDIT: Just to confirm previous testings:

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Last edited by tobi-the-fraggel; 2018-06-03 at 15:47..
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Old 2018-07-11, 19:29   #75
tobi-the-fraggel
Default Re: [Map] Test Bootcamp (1km) [Released]

Quote:
Originally Posted by tobi-the-fraggel View Post
Sure the link got updated with your updated version?
I used the link again to download the map. Now it is updated and shows more recent timestamps.

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Old 2018-11-21, 19:30   #76
Biggest_boss

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Default Re: [Map] Test Bootcamp (1km) [Released]

I think it would be a good idea to add a humvee or a vehicle to go through the runway faster so you can reach the planes faster
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Last edited by Biggest_boss; 2018-11-21 at 20:43.. Reason: Sorry,confused thread with the test airfield one.
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