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Old 2016-02-04, 21:42   #41
SyriousT

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Default Re: Falklands Community Tasks

You are probably right because you've been in my shoe . If this is still available when I finish "hopefully not" I will do it . Sorry I became very excited .
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Old 2016-02-04, 23:34   #42
TheLordHighExecutioner
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Oh my God, I'm so sorry. Unfortunately, I simply don't have time to texture the Carl Gustav. I am so sorry.
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Old 2016-02-04, 23:55   #43
[R-DEV]​Rhino
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Default Re: Falklands Community Tasks

Quote:
Originally Posted by TheLordHighExecutioner View Post
Oh my God, I'm so sorry. Unfortunately, I simply don't have time to texture the Carl Gustav. I am so sorry.
Think you mean the LAW 66 / M72, but no probs, after you didn't respond to the PMs you sent ya someone else has taken on that task now.

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Old 2016-02-09, 01:59   #44
Micael

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Post Re: Falklands Community Tasks

Well do you need help on any current task?
Easy ones
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Old 2016-02-09, 02:29   #45
[R-DEV]​Rhino
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Default Re: Falklands Community Tasks

Quote:
Originally Posted by Micael View Post
Well do you need help on any current task?
Easy ones
Cheers, anything in particular your hoping to get into? Modelling, Texturing, etc?

If your looking for a texturing task, then there is the LAW-66 / M-72 Light Anti-Tank Launcher Re-Texturing task that is still up for grabs, topic here: https://www.realitymod.com/forum/f38...-law-66-a.html

If your looking for a modelling task, then fixing up the Goose Green Community Centre Static, which has the main mesh already made but needs some extra detail (door frames, doors, beams, support beams, window frames, etc) and then LOD and cols on top. That is probably the simplest?

Tutorial on making a static here: https://www.realitymod.com/forum/f18...structure.html

Cheers!

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Old 2016-02-09, 14:15   #46
Micael

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Default Re: Falklands Community Tasks

Thanks I will try to retexture
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Old 2016-05-10, 19:33   #47
anantdeathhawk

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Default Re: Falklands Community Tasks

May i take the task of modelling the super etendard
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Old 2016-05-11, 02:37   #48
[R-DEV]​Rhino
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Default Re: Falklands Community Tasks

Quote:
Originally Posted by anantdeathhawk View Post
May i take the task of modelling the super etendard
You may, but wont be able to help you much on it and for it to be usable, will need to be a lot more optimized etc than your Mig. Would suggest looking at how other jets in PR have been modelled.




Here's the refs I've got on it to hand, although they are mainly just refs of just the Argentine version since CTRifle mainly needed them to do the Mirage IIIEA's Navy skin with, but plenty more refs on google if you broaden the search to the French version etc, which afaik, is more or less identical other than the paint job.
http://realitymodfiles.com/rhino/ref...s_14-06-14.zip

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Old 2016-05-11, 12:16   #49
anantdeathhawk

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Default Re: Falklands Community Tasks

Okay, i'll try to keep the poly count as low as possible and thanks for the references.
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Old 2016-05-11, 22:45   #50
[R-DEV]​rPoXoTauJIo
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Default Re: Falklands Community Tasks

The key here is have better lods.
It's better to have high-poly model with better lods rather than low-poly with no or bad lods.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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