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#11 |
PR:BF2 Contributor
![]() Join Date: Sep 2015
Posts: 735
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R-CUCK CAS_ual_TY when
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#12 |
![]() ![]() Join Date: Jan 2016
Posts: 712
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NAOW
FOCK |
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#13 | |
Retired PR Developer
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#14 |
![]() ![]() ![]() Join Date: Jul 2012
Posts: 479
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Location: Beozonti du pao di queiju
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Would be very cool if the shell leaves smoke traces
![]() https://www.youtube.com/watch?v=pDIL...=youtu.be&t=75 |
So sei que nada sei.
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#15 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,973
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Could you export these to .obj/.max/.fbx? Something to open in Max with so I can export it more easily. I could only find pretty expensive C4D to .max plugins
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#16 |
![]() ![]() Join Date: Jan 2016
Posts: 712
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.mtl and .obj are also in that drive folder alongside the .c4d files
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#17 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,973
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Should have looked in the drive folder. My apologies
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