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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
![]() Join Date: Apr 2014
Posts: 31
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![]() ![]() Good day I decided that I would like to create a CSSR CSLA fraction. And I need a clever modeler that could re-texture some vehicles, and may be create some models. Why would I want to do it ? I love PR and I really like PR:F, and there I liked the fact that there is not a lot of optics, and I would like to make a new faction and map's but with the same conditions as PR:F. Here is design plan - https://docs.google.com/spreadsheets...gid=1642244116 Tasks: Vehicles to be retextured: UAZ-469 DONE ![]() OT-62 DONE ![]() Need to re-texture and change HMG I already have a model from IDF: Fight for Independence mod, and I have permission for it from the IDF-SPYKER, if necessary, I can give proof. BRDM-2 DONE ![]() BMP-1 DONE ![]() BMP-2 DONE ![]() Re-texture BMP-2 is low priority T-72 DONE Mi-8 DONE Strela-10 DONE ![]() Vehicles to be completely done: OT-64 ![]() Tatra 813 ![]() Soldiers models: Soldier-Střelec ![]() Crewman - Člen posadky ![]() Pilot ![]() Officer - Důstojnik ![]() You can see more pictures in design plan. Everything I wrote here, it's most needed at the moment. The rest is not so important yet. We think they will fight against Militia and the British from PR:F if Rhino will allow. We have almost finished the first map - Borovsko Bridge you can see screenshots here - https://www.realitymod.com/forum/f66...mble-team.html Weapons which specified in design plan, I will ask some man if he will make it, If not, I will add weapon on tasks. |
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Last edited by Ferdinand_Amadeus; 2014-10-09 at 23:33..
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#2 |
![]() Join Date: Apr 2014
Posts: 31
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#3 |
![]() Join Date: Apr 2014
Posts: 31
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Our first map - Borovsko bridge(2km) -
Remember it's WIP, and can be changed some things. ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 |
PR:BF2 Developer
![]() Join Date: Jun 2009
Posts: 734
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Location: cruddy stinkin desert, CA
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Now this is an AWESOME idea. I love 1980's-90's settings which I feel isn't represented enough in games.
I've got a heavy workload and I have some stuff going on in real life, but contact me anyway- I can do texture art and I'm getting familiar modelling. (I could certainly do new soldier textures) I'll probably be free to work on different projects later this year/early next year. (May be sooner though- once I start something I work through it pretty fast.) |
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#5 |
![]() Join Date: Sep 2012
Posts: 55
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Best part of this and what will really help getting this going is that a map is already underway and almost done it looks like. Best of luck, I'll be waiting for this.
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#6 |
Retired PR Developer
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Really interesting project, very original !
As says insanity there's a lot going on already for the moment. But if you ever need animations for your stuff, send me a pm, we never know. |
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#7 |
![]() Join Date: Mar 2014
Posts: 26
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Location: Nizhny Novgorod
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Yeah. Extra hands-free, we need just guys. One single person made this map for 3 days. And started with zero knowledge BFEditor
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#8 |
PR:BF2 Developer
![]() Join Date: Apr 2012
Posts: 230
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Location: Saint-Petersburg
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Map topic Borovsko Bridge
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#9 |
![]() Join Date: Apr 2014
Posts: 31
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First, our weapon's -
Sa vz.58P ![]() Sa vz.58V ![]() CZ 82 ![]() UK vz. 59 ![]() ![]() RPG-75 ![]() ![]() Bandage ![]() Weapon model's by majo-213 and CSLA BF 2 mod team. I thank them for it and for permission. Second, our re-texture - UAZ-469 ![]() Re-texture by Rusty_42 BRDM-2 Transport ![]() Re-texture by Rusty_42 BRDM-2 ![]() Re-texture by Rusty_42 T-72 ![]() Re-texture by Izvil MI-8 ![]() ![]() Re-texture by Rusty_42 Soon there will be new news... |
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Last edited by Ferdinand_Amadeus; 2014-10-06 at 21:17..
Reason: T-72 fixed
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#10 |
![]() ![]() Join Date: Jun 2013
Posts: 424
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Great! Looking forward to it!
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Tags |
Čsla, Čsla, 80s, cold, concept, faction, minimod, war |
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