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PR Highlights Highlights of what work the Devs are currently working on

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Old 10-09-2010, 06:32 PM   #21
Jigsaw

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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by Web_cole View Post
One question, what is the specific rationale behind this:
Basically no more insurgents with BLUFOR H-AT kits... Simply because those insurgents would not have the ability to wield those weapons in RL so allowing them to do so in PR was poor for gameplay, no more rounds ruined by some idiot who took a H-AT into the field, died and switched sides etc etc.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 10-09-2010, 06:33 PM   #22
Web_cole
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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by [R-DEV]Jaymz View Post
no problem, I understand.......

It's likely to be a permanent change. If you take the ground that the enemy lost said special kit on, then you'll deny it for the 5min duration it stays on-site as well as the extra time it takes for the kit to go back into the request pool.
Fair enough, thanks for the prompt response EDIT: And you too Jiggy

Can't wait

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Old 10-09-2010, 06:36 PM   #23
boberczus

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Talking Re: Project Reality 0.95 Features List

I read this more carefully than my said books xD
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Old 10-09-2010, 06:37 PM   #24
bosco_
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Default Re: Project Reality 0.95 Features List

Not to mention pretty much all Military Advisors were in favor of locking non-basic kits.

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Old 10-09-2010, 06:39 PM   #25
superhunty
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Default Re: Project Reality 0.95 Features List

Is the PKM for Russia getting an actual 4x scope now or is still just going to be irons just zoomed in 4x?

Sorry if I missed it, there was a lot to read!
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Old 10-09-2010, 06:42 PM   #26
-.-Maverick-.-

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Default Re: Project Reality 0.95 Features List

Quote:
Added ticket loss when going wounded.
Explain please?


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Old 10-09-2010, 06:43 PM   #27
CCCode

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Default Re: Project Reality 0.95 Features List

this is good.. very good.. very good.. good good...

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Old 10-09-2010, 06:43 PM   #28
ledo1222

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Default Re: Project Reality 0.95 Features List

KIT'S
Updated Pilot kits to have handguns once more.

Dear God.

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Old 10-09-2010, 06:45 PM   #29
luntic.ops>71

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Default Re: Project Reality 0.95 Features List

nice...lots of new goodie and fixes...got 2 hand it 2 u guys

GOT 2 KEEP THE LUNTICS OFF THE GRASS...



4 more Project Reality movies
http://www.youtube.com/user/hashhead1971
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Old 10-09-2010, 06:46 PM   #30
Nitneuc
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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by -.-Maverick-.- View Post
Explain please?
ATM your team lose one ticket the moment you give up (dead-dead). In 0.95 you'll lose it as soon as you're shot, even if you're revived later.
At least that's how I understand it.

Many thanks to everyone involved in the making of the best videogaming experience ever !
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