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PR Highlights Highlights of what work the Devs are currently working on

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Old 10-09-2010, 06:10 PM   #11
crazy11
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Default Re: Project Reality 0.95 Features List

This is going to be fun


You miss 100% of the shots you don't take.- Wayne Gretzky
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Old 10-09-2010, 06:11 PM   #12
Tim270
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Default Re: Project Reality 0.95 Features List

Updated Gary with a 2nd seat for lols.

HELL YEAH

The AAS changes are awesome though, going to change gameplay in a good way for sure.

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Old 10-09-2010, 06:17 PM   #13
usmcguy

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Default Re: Project Reality 0.95 Features List

Yeah!!!!!!!

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Old 10-09-2010, 06:20 PM   #14
Web_cole
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Default Re: Project Reality 0.95 Features List

Some very interesting changes there, especially for ins

One question, what is the specific rationale behind this:

Quote:
Added code that prevents players from using enemy kits other than rifleman variants indefinitely (rifleman, rifleman specialist, rifleman at, rifleman ap). It gives a message for 15-20 seconds (enough time to get ammo/field dressings), then it blacks out the screen for 15 seconds more after which it kills the player if he doesn't drop it.
Is it a stopgap measure to get the Combat Engi into use in insurgency, or is it likely to be a permanent change? Because in my opinion, the need to be careful, and the tactical denial of special enemy kits was one of the more interesting dynamics in the game.

I'm not going all "OMG" on your asses, I'm just askin'

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Old 10-09-2010, 06:24 PM   #15
[R-DEV]BloodyDeed
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Default Re: Project Reality 0.95 Features List

this will be epic. thanks for your great work.

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Old 10-09-2010, 06:25 PM   #16
Darkcloak2
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Default Re: Project Reality 0.95 Features List

OH NOES!!! PR IZ RUINED!!!! SO MANY BAD CHANGES!!!! RAWR RAWR RAWR
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Old 10-09-2010, 06:28 PM   #17
A_Grounded_Pilot

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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by [R-DEV]Jaymz View Post
  • Updated Gary with a 2nd seat for lols.
lols

Quote:
Originally Posted by [R-DEV]Jaymz View Post
  • Updated MEC BTR-60 passengers so they have people attempting to apprehend them while they travel ruggedly.
I don't really know what that means, but I can't wait to find out.
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Last edited by A_Grounded_Pilot; 10-09-2010 at 06:33 PM..
Old 10-09-2010, 06:28 PM   #18
Farks

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Default Re: Project Reality 0.95 Features List

I'll hate all these changes until I actully try them.
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Old 10-09-2010, 06:30 PM   #19
Jaymz
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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by Web_cole View Post
Is it a stopgap measure to get the Combat Engi into use in insurgency, or is it likely to be a permanent change? Because in my opinion, the need to be careful, and the tactical denial of special enemy kits was one of the more interesting dynamics in the game.

I'm not going all "OMG" on your asses, I'm just askin'
no problem, I understand.......

It's likely to be a permanent change. If you take the ground that the enemy lost said special kit on, then you'll deny it for the 5min duration it stays on-site as well as the extra time it takes for the kit to go back into the request pool.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 10-09-2010, 06:31 PM   #20
Hitman.2.5
Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Project Reality v0.95 Features

[*] Removed the ability of aircraft LGB's to acquire lock after the bomb is dropped (pilot must hear lock audio for the bomb to guide).
[/LIST]
done what now? :0 why?

Derpist
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