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Old 2021-08-22, 12:36   #21
[R-CON]​ANW1173
PR:BF2 Contributor
Default Re: [WIP] FGM-148 Javelin

progress updates:
I have finished the texture is not final because I need suggestions
tris : 8k



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Old 2021-08-22, 15:53   #22
[R-CON]​ANW1173
PR:BF2 Contributor
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by Mats391 View Post
Further references for the rear cap:
https://youtu.be/CfXf98FglTo?t=10
https://u0v052dm9wl3gxo0y3lx0u44wz-w...fghanistan.jpg

It is closed until missile is fired. The missile ignition destroys the middle part. In 1p this wont matter as you never see the rear, but in 3p would be good to add the middle part.
ok, thanks for the reference, this is really needed.I didn't realize that the back cover was there. yeah maybe I'll close the hole for 1p view because it can save verts and texture,after all it won't be visible at 1p
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Old 2021-08-24, 05:42   #23
Hokunin
Retired PR Developer

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Default Re: [WIP] FGM-148 Javelin

Looks nice. Add dirt and scratches.

Plus, probably you're gonna need to bake light shadows onto diffuse texture of the model, since bf2 refractor engine isn't so good at simulating them in-game.

- make that paper sticker not so bright, right now it looks like a shiny display monitor or something.
- desaturate a bit and darken yellow strip at the tube's back, it looks like glowing neon strip

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Old 2021-08-24, 08:51   #24
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: [WIP] FGM-148 Javelin

Looking really good. Cant wait to get it in game
As Hokunin said, adding some dirt and scratches can help to make it feel more natural. Just dont over do it. They never seem to be very beaten up in pictures.

Could you post the UV for the tube? I guess its a square one? Maybe could combine both sight and tube into one rectangular UV to reduce amount of materials needed in game.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-08-24, 10:57   #25
[R-CON]​ANW1173
PR:BF2 Contributor
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by Hokunin View Post
Looks nice. Add dirt and scratches.

Plus, probably you're gonna need to bake light shadows onto diffuse texture of the model, since bf2 refractor engine isn't so good at simulating them in-game.

- make that paper sticker not so bright, right now it looks like a shiny display monitor or something.
- desaturate a bit and darken yellow strip at the tube's back, it looks like glowing neon strip
ok thanks, I've done what you said this is the result:
it looks like there is no need to add a scratches on the tube missle because it's one use


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Last edited by ANW1173; 2021-08-24 at 11:30.. Reason: I sent the wrong photo
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Old 2021-08-25, 13:11   #26
[R-CON]​ANW1173
PR:BF2 Contributor
Default Re: [WIP] FGM-148 Javelin

progress update : added dirt and reflection on lens





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Old 2021-08-25, 14:14   #27
[R-CON]​Frontliner
PR:BF2 Contributor
Project Reality Beta Tester
Default Re: [WIP] FGM-148 Javelin

Starting to look real nice. The muted colour scheme makes it also look much more believeable.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2021-08-25, 14:52   #28
[R-CON]​ANW1173
PR:BF2 Contributor
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by Frontliner View Post
Starting to look real nice. The muted colour scheme makes it also look much more believeable.
thank you
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Old 2021-08-25, 21:17   #29
sweedensniiperr
Supporting Member

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Default Re: [WIP] FGM-148 Javelin

so do you devs have a way to implement this ready to go?

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Old 2021-08-25, 22:28   #30
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

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Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by sweedensniiperr View Post
so do you devs have a way to implement this ready to go?
We do indeed.

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