|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
Here is the result of highpoly modelling of the next JSDF asset - Type 89 IFV:
1) ![]() 2) ![]() 3) ![]() 4) ![]() If lowpoly polycount will be not too high, i think of adding some tools and boxes on sides. |
![]() |
Last edited by Nate.; 2020-11-03 at 12:02..
![]() |
![]() |
#2 |
|
![]()
What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.
Overall I think its missing a lot of stuff that could be really nice for the AO. |
![]() AfSoccer "I just don't see the natural talent." ![]() |
|
![]() |
![]() |
![]() |
#3 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
This is basic shape, other details can be added further during texturing, hull itself is heavy for the laptop already. And yeah skirts are separated on 6 parts connected to the hull (frontal even welded).
|
![]() |
![]() |
![]() |
#4 |
Join Date: Nov 2015
Posts: 613
![]() |
![]() |
|
|
![]() |
![]() |
![]() |
#5 | |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]() Quote:
| |
![]() |
![]() |
![]() |
#6 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,470
![]() |
![]()
This one goes into that a bit more:
http://www.bfeditor.org/forums/index...orting-a-tank/ |
|
|
![]() |
![]() |
![]() |
#7 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
Skirts divided and tracks lowpoly added.
![]() |
![]() |
![]() |
![]() |
#8 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
Lowpoly model is almost complete. Overall tricount - 19 037.
1) ![]() 2) ![]() 3) ![]() |
![]() |
![]() |
![]() |
#9 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
Well, had to take a brake, but here is update on model:
Lowpoly - done 100% UV - tend to think it's 100% texture - WIP and here are current result (don't mind lack of parts, will add them later): ![]() ![]() ![]() ![]() ![]() Currently i am still thinking should it be single color or bicolor camouflage pattern, would appreciate any feedback on how you see it. |
![]() |
![]() |
![]() |
Tags |
wip vehicle |
Thread Tools | |
Display Modes | |
|
|