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28 Mar 2020, 00:00:00 (PRT)
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PR Highlights Highlights of what work the Devs are currently working on

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Old 2019-12-08, 12:50   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default 1.6 - WW2 Weapon Feature

We've been quiet for a while so we thought it was a good idea to break the silence to show what we have in store for the weapons for our WW2 factions you will see in v1.6. While many of these were in previous ALPHA and BETA releases of the WW2-Minimod, they often have been overhauled with new code, animations and sounds. And there are of course also some new ones!

We would like to thank all developers and contributors who helped get these in-game. Not to mention that some of these came from talented artists outside of our team and who gave us permission to use these models. All creators involved are listed on the screenshots below.










































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Last edited by Mineral; 2019-12-08 at 14:11..
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Old 2019-12-08, 13:07   #2
Antonyvg
Default Re: 1.6 - WW2 Weapon Feature

Beautiful, great job guysl! gf broke up with me yesterday, but atleast this made my day a lil better
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Old 2019-12-08, 13:29   #3
WVNDERWAFFE
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Default Re: 1.6 - WW2 Weapon Feature

Looks great!! FG42 especially

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Old 2019-12-08, 13:45   #4
PatrickLA_CA

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Default Re: 1.6 - WW2 Weapon Feature

Awesome, I feel as if there's an early Christmas coming?

In-game: Cobra-PR
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Old 2019-12-08, 17:06   #5
qs-racer
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Default Re: 1.6 - WW2 Weapon Feature

Very nice work

What class is FG42 ?

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Old 2019-12-09, 01:49   #6
ALADE3N
Project Reality Beta Tester
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Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by qs-racer View Post
Very nice work

What class is FG42 ?
a Fallschirmjager

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Old 2019-12-09, 15:20   #7
Frontliner
Project Reality Beta Tester
Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by qs-racer View Post
Very nice work

What class is FG42 ?


You'll find it in the standard AR slot of of the Fallschirmjäger subfaction.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2019-12-08, 18:56   #8
CG-Delta
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Default Re: 1.6 - WW2 Weapon Feature

Beautiful!

A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
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Old 2019-12-08, 19:14   #9
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: 1.6 - WW2 Weapon Feature

Quote:
Originally Posted by CG-Delta View Post
A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore with a detonator indistinguishable from the mine, which cannot switch between detonator and mine with right click. In practice very confusing and dangerous to use. I took me some time to figure out what was going on.
That was a bug report.. sorry about that. I hope you get the point. You're awesome
The FMK-1 (Argentine AP mine), is just a pressure AP mine (very small detonation radius since you need to step right on it), no detonator for it, didn't have one in r/l.

As for the M2A3 AP Mine, since it is mainly used with a tripwire, and again, no detonator, it will probably act mostly like the "grenade trap" or vBF2 tripwire claymores but you would have to ask one of the WW2 guys for confirmation on that.

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Old 2019-12-11, 05:44   #10
bouya_tetsu
Supporting Member
Default Re: 1.6 - WW2 Weapon Feature

I'm really looking forward to PRv1.6-WW2mod.
Please keep it up your great work.
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