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Old 2018-09-21, 21:09   #171
=TFU= M-Coke
Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by carmikaze View Post
I'm glad noone takes you seriously anymore Go play your lovely Battlefield V then.
Yeah every comment on every game I've seen him make seems to be the same thing.
What games does he actually like?
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Old 2018-10-16, 20:57   #172
DogACTUAL

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Default Re: Post Scriptum: The Bloody Seventh

He likes to pretend he is some kind of shooter/inf player expert and give us his reviews and professional opinion on games with his weird analysis. But the fact is that he is not really good at inf without some 'outside help' if you get what i mean. It is quite sad actually, i am better than him at inf when he plays without 'enhancements' and i am really not that good at inf at all.
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Old 2018-10-28, 17:31   #173
IMI-GALIL.223
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Default Re: Post Scriptum: The Bloody Seventh

i think it coming along nicely
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Old 2018-11-03, 21:27   #174
MOSES!
Default Re: Post Scriptum: The Bloody Seventh

For those of you who own the Post Scriptum Supporter Edition, we have decided to extend the US Airborne Early Access test for the weekend! You can expect to play the 82nd Airborne on our new Map Velmolen as you move to secure the town and fight over various German trenches and bunker emplacements.

Starts today at 3PM CET / 2PM GMT / 10AM EDT
Ends Monday at 3PM CET / 2PM GMT / 10AM EDIT

The US Airborne will be playable via the "Post Scriptum - BETA" Client located in your steam library if you own the supporter edition.

All players who upgrade their copy will get instant access to the test!

~ Periscope Games
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Old 2018-11-13, 23:18   #175
sweedensniiperr
Supporting Member

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Default Re: Post Scriptum: The Bloody Seventh

Tried the US Airborne out for like 10 minutes. It's really cool and all. A shame, because of the setting which I definitely enjoy.

This goes a little for SQUAD as well. They need to make the gameplay a lot smoother(not to mention optimization). Basically the flow of red orchestra 2 but with more realistic gun handling and PR FOB system. Right now it plays like shit.

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Old 2018-11-14, 21:29   #176
PatrickLA_CA

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Default Re: Post Scriptum: The Bloody Seventh

Apply for NVIDIA Geforce Now Beta while its free and enjoy playing Squad and Post Scriptum at maximum possible settings for the time being, provided that you have at least 3 MB/s connection.

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Old 2018-11-25, 16:46   #177
saXoni
Supporting Member
Default Re: Post Scriptum: The Bloody Seventh

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Originally Posted by PatrickLA_CA View Post
Apply for NVIDIA Geforce Now Beta while its free and enjoy playing Squad and Post Scriptum at maximum possible settings for the time being, provided that you have at least 3 MB/s connection.
Does it magically upgrade the specs of people's computers?
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Old 2018-11-25, 17:17   #178
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by saXoni View Post
Does it magically upgrade the specs of people's computers?
I'm guessing that it is a cloud-based rendering service so to speak, that means a server will process all/most the gfx for you and send the data to display on your screen back over the net?

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Old 2018-11-26, 17:43   #179
PatrickLA_CA

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Default Re: Post Scriptum: The Bloody Seventh

Basically, it is a Netflix for gaming. You play on an Nvidia supercomputer farm somewhere and you get the result as a stream, the one I get connected to is usually in Germany and ping to EU servers is very low and surprisingly the lag between me and the Nvidia computer is almost non-existent.

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Old 2018-11-27, 17:33   #180
inb4banned
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Default Re: Post Scriptum: The Bloody Seventh

With how the game is I'd probably not even notice additional 50ms of delay
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