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21 Oct 2018, 00:00:00 (PRT)
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PR Highlights Highlights of what work the Devs are currently working on

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Old 2018-08-12, 10:25   #31
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: Vehicle damage system update

Quote:
Originally Posted by anantdeathhawk View Post
could a code be written that when a hit on the track material is deteced
No, we cannot detect any hits on anything. We can only detect health changes.
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Old 2018-08-13, 04:53   #32
anantdeathhawk
Default Re: Vehicle damage system update

So this cross mark also shows up because of health change?

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Old 2018-08-13, 20:20   #33
InfantryGamer42
Default Re: Vehicle damage system update

Quote:
Originally Posted by anantdeathhawk View Post
So this cross mark also shows up because of health change?
Im not sure on what you mean. If you mean that red one on right side, im pretty sure thats mine marker, but I could be wrong because I didnt played based BF2 for year or more.
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Old 2018-08-13, 20:27   #34
SucharMistrz
Project Reality Beta Tester

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Default Re: Vehicle damage system update

Quote:
Originally Posted by InfantryGamer42 View Post
Im not sure on what you mean. If you mean that red one on right side, im pretty sure thats mine marker, but I could be wrong because I didnt played based BF2 for year or more.
He meant the cross mark that appears when you hit something I guess.
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Old 2018-08-14, 09:10   #35
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: Vehicle damage system update

This cross mark is controlled by binaries. Not python logic. There's a setting to disable it, which is what we do.
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Old 2018-08-19, 11:05   #36
Coalz101
Default Re: Vehicle damage system update

Range is more useful now, both were at close rang:. "Tracks a Abrams with HEAT from T72S1 front armour"
"T72S1 gun gets destroyed from AP front armour by Merkava"

I've not been engaged long range yet so idk.
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