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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2013-08-14, 17:52   #91
[R-DEV]​Ason
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Default Re: Local RCON Commands

[rcon oneman] has never worked for me, it only removes need for crewman kit, but you still need a driver.
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Old 2013-08-15, 02:24   #92
titsmcgee852
Default Re: Local RCON Commands

Yep, that's because you need to spawn the _bf2 version of that vehice. Say you want the abrams with the driver and gunner position combined you'll need to say 'rcon spawner us_tnk_m1a2_bf2'
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Old 2013-08-15, 03:39   #93
[R-DEV]​Psyrus
PR:BF2 Developer
Default Re: Local RCON Commands

Quote:
Originally Posted by Mrslobodan View Post
[rcon oneman] has never worked for me, it only removes need for crewman kit, but you still need a driver.
rcon oneman
rcon start
Those two should be used in tandem
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Old 2013-08-16, 08:48   #94
[R-DEV]​Ason
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Default Re: Local RCON Commands

Alright, thanks, I tried to spawn the Leclerc tank on Operation marlin alt coop layer but game just crashes...

rcon debug
rcon start
rcon oneman
rcon spawner fr_tank_leclerc_bf2

Crash.

Is it maybe because it's the UN texture?
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Old 2013-08-16, 09:01   #95
Amok@ndy
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Default Re: Local RCON Commands

you cant spawn stuff via rcon that havent been placed on the layer, so since it was coop i guess there is only the _bf2 version available if at all


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Old 2013-08-16, 09:05   #96
Moszeusz6Pl
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Default Re: Local RCON Commands

It don't have to be object that is on that layer. But all meshes, geometries and other stuff(I think also animations, sounds and effects) must be loaded. As most of _bf2 versions are using same textures and geometries as regular one, you can spawn it, if regular vehicle is on that map. I have spawned several _bf2 version of assets in regular AAS layers, where tere isn't any _bf2 variant.

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Old 2013-08-16, 09:10   #97
[R-DEV]​Ason
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Default Re: Local RCON Commands

on the coop alt layer there is one leclerc tank but it requires 2 people, I guess I can't spawn the bf2 version then.

Btw does someone know if most vehicles on coop have been made into multiplayer version(driver/gunner seat) on purpose to make coop more about training before playing multiplayer? In 0.98 there was always atleast one bf2 version of all vehicles on the map which was great.

EDIT: @ Mosz alright, i guess maybe it just doesn't work on this map then :/
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Old 2013-08-16, 14:31   #98
titsmcgee852
Default Re: Local RCON Commands

Quote:
Originally Posted by Mrslobodan View Post
on the coop alt layer there is one leclerc tank but it requires 2 people, I guess I can't spawn the bf2 version then.
I was gonna say that. It's like that on a few other maps too. However on another map where the regular version was spawned by default, I was also able to spawn the _bf2 version, so go figure.
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Old 2013-08-18, 18:39   #99
Moszeusz6Pl
Retired PR Developer

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Default Re: Local RCON Commands

I think it can be because few co-op version could not get updated to 1.0 yet, so it can use geometry/textures, which regular 1.0 version don't use.

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Old 2013-08-28, 22:27   #100
C0PPERH34D
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Default Re: Local RCON Commands

Is there a chance to use Admin.ToggleGamePause on a public server?

I just wondered what would happen, if you pause the game after those huge lags start. Maybe it ll give the server time to rearrange.


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