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Old 2008-07-19, 23:32   #511
Chanvlan

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Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by Maxfragg View Post
hidden? plz tell me how do you hide a pink cow on the 5th ave?
next to the pink house of course or inside the pink merlin.


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Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
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Old 2008-07-22, 15:54   #512
Tomato-Rifle

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Default Re: Show your models thread...(IMAGE HEAVY)

MY glock 18 i recently modeled. (used the Glock 18 tut)








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Old 2008-07-22, 16:09   #513
Z-trooper
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Very nice result seems you have learned a lot. Looking forward to see some of the stuff you do after this. I pretty started out modeling by working for the community factions, I suggest you do the same as it is a great learning experince

If you can model this you should be able to make some decent models for the community factions, or at least with some help from the rest of us now go get recruited!
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Old 2008-07-22, 16:10   #514
[R-DEV]​Rhino
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not going to bother rendering this, hard enough to LM it


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Old 2008-07-22, 16:16   #515
Ironcomatose

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So is that very close,down to every building, to what the final layout for muttrah will be?


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Old 2008-07-22, 16:33   #516
[R-DEV]​Rhino
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Quote:
Originally Posted by Ironcomatose View Post
So is that very close,down to every building, to what the final layout for muttrah will be?
near enough.

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Old 2008-07-22, 16:36   #517
Waaah_Wah
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^^Lol at Rhinos teasing
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Old 2008-07-22, 16:37   #518
Scot
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Ooooooh! I so want 0.8 :\

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Old 2008-07-25, 20:04   #519
k30dxedle

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Just a little M249 texture editing I'm working on.



Hopefully I can get the reflection issue worked out (I have a topic started on it at the BF Singleplayer formums). I don't know if it's realistic - it's based on an airsoft gun - but I just thought it looked cool and decided to copy it.

Edit: Actually, I think this might be in the wrong thread...show your models, not textures...

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Last edited by k30dxedle; 2008-07-25 at 20:15.. Reason: ab
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Old 2008-07-25, 20:37   #520
FastWinston

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This is my second model ever. It's not a 100 percent finished yet, but after doing the right side and closing up some of the faces it will be pretty close i think. Any feedback would be appreciated 3dsmax says 1735 polys and yes, i haven't got the hang of the rendering yet.



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