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Old 2010-01-02, 13:23   #1011
Z-trooper
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Default Re: Show your models thread...(IMAGE HEAVY)

your render looks a bit unsharp. Try changing your antialiasing filter off the default "Area" to "Catmull-Rom" if you are using 3Ds Max. Found under "Renderer" tab in the render settings dialog box.
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Old 2010-01-02, 14:50   #1012
Tomato-Rifle

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Default Re: Show your models thread...(IMAGE HEAVY)

And if you are using 3ds max and when you save the file as jpg, make sure you put the smoothing at 0, otherwise it makes everything blurry.

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Old 2010-01-02, 17:55   #1013
niknastee
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Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.











I'll post more as it comes up.


-Nick

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'chk-chk boom'
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Last edited by niknastee; 2010-01-02 at 18:27..
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Old 2010-01-10, 03:51   #1014
boilerrat

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Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by niknastee View Post
Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.

PHOTOS


I'll post more as it comes up.


-Nick

Looks really good, don't be shy sharing your models... keep updating it :P
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Old 2010-01-10, 10:09   #1015
[IS-DEV]Nick

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Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Looks really good, don't be shy sharing your models... keep updating it :P
Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
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Old 2010-01-10, 21:04   #1016
boilerrat

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Quote:
Originally Posted by [IS-DEV]Nick View Post
Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
mmmm good luck.
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Old 2010-01-13, 16:33   #1017
Tim270
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Default Re: Show your models thread...(IMAGE HEAVY)

Wonder if anyone can help

http://www.easternfront.org/uploads/Tim270/prob1.jpg

I always run into this problem when having polies welded on cylinders, any ideas on how the poly construction should be in this?

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Old 2010-01-13, 16:43   #1018
DankE_SPB
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Default Re: Show your models thread...(IMAGE HEAVY)

maybe playing around with smoothing groups will help?
you can cut complete loops around cylinder, no
1
or if you want to save some polys,but handle top and cylinder have to have different SMs
2 3
or it will look weird
4

yay or nay?


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Last edited by DankE_SPB; 2010-01-13 at 17:12..
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Old 2010-01-13, 17:04   #1019
motherdear
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Default Re: Show your models thread...(IMAGE HEAVY)

yeah that is a smoothing problem allright, further up the cylinder you got a smoothing group error too.

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Old 2010-01-13, 17:04   #1020
Tim270
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Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by DankE_SPB View Post
maybe playing around with smoothing groups will help?
Ill have another look over them thanks.


Back on topic: fun with the bend modifier


http://www.easternfront.org/uploads/Tim270/Pipesv2.png

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