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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
Join Date: Jan 2017
Posts: 20
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that's a good way of telling things flyingr
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#32 | |
Join Date: Jan 2010
Posts: 122
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Location: CA
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What you describe is only possible when a known and respected player familiar to the SLs takes the helm. Their authority comes from their reputation and skill, not the title of the position they occupy. | |
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#33 | |
Join Date: Apr 2008
Posts: 162
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But I realized that when I am with the troops on the field fighting, using the Universal Rally Point most people follow what I ask. So the solution to make the commander more "attractive," is to turn him into a Lieutenant-Colonel (Superior officer with combat skills similar to Squad Leaders). OFFTOPIC: I also suggest that remove the UAV from Project Reality, and in place put a reconnaissance aircraft (light helicopters), so the responsibility for aerial reconnaissance is for the CAS squad. Commander Generals in Project Reality is utopia, it does not work. | |
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Last edited by bahiakof; 2017-02-14 at 11:19..
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#34 |
Join Date: Aug 2014
Posts: 306
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I agree with you, the thing is that if the SLs expect their squad members to behave and/or follow orders then they shouldn't be hypocritical and follow what the commander says.
Everyone was a first to everything, we have to give a chance to everyone who tries to command or squad lead, it's a matter of trust and respect. If they fuck up then we should tell them and if they are fucking or trolling around we get rid of them. Of course this won't happen because many vets think they are famous or amazing in PR so they will do keep doing whatever they want. Anyways, still support OP's original idea with the icons and hope it actually happens! |
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#35 | |
Join Date: Jan 2010
Posts: 122
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Location: CA
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This doesn't mean that the commander role should be ignored. It means the game mechanics ought to change so that commanders are as crucial as squad leaders. Not easy to do without opening the door to abuse or exploitative behavior. | |
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#36 |
Join Date: Jul 2006
Posts: 2,195
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Location: Project Reality Frontline
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For that type of commander style, your work is a great addition. Good stuff.
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Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover. However, in regard to EA, these guys never took the initiative. ![]() ![]() |
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#37 | |||
Join Date: Mar 2007
Posts: 995
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Personally, I would like to see a "Commander Kit" which would have certain things and just a pistol, that also once taken would prevent you from taking or picking up any other kit.
So the role would actually be a commitment, not just someone taking it for a minute because they need something. Quote:
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If a commander could be voted in, and then have to ability to kick, or break up squads (maybe more appropriate), then there would be a reason to listen to the commands, which right now are just chat spam. Then you would at least have a popular player, maybe even the better player on, and he would actually be able to direct the other players, not just chat spam and drop markers. But this is getting into my personal PR-Christmas list... Quote:
Nobody really cares what a commander chat spams. | |||
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Last edited by Wing Walker; 2017-02-17 at 19:24..
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#38 | |
Join Date: Apr 2008
Posts: 162
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Want to have good commanders? So change this current idea to something that pleases combat leaders. A combatant commander is more attractive. | |
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#39 |
Join Date: Mar 2014
Posts: 8
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In addition to field commanders, the FCV´s could be taken in to the action. Maybe give it a function to set up fobs too.
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#40 | |||
Join Date: Jul 2006
Posts: 2,195
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Location: Project Reality Frontline
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Even the best squad leader can never replace the potential the commander function has embedded. Which is also why we have the CO function as an optional part of the game. Learning curve, learning curve and learning curve. That is the problem...and perhaps also the solution? | |||
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover. However, in regard to EA, these guys never took the initiative. ![]() ![]() |
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