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Old 2010-11-05, 17:06   #1
LudacrisKill

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Default Jets Imbalance

The Eurofighter and Tornado are WAAAAAY too quick. There is no balanced vs the mig/j10. The typhoon is the best air to air jet in PR, I doubt it should be so.

The Euro should have similar values to the f16/mig and the tornado should be weaker in air to air battles (As I doubt the speed will be reduced BELOW the mig/f16/j10's.)

Its a huge balancing issue for Qinling and Silent Eagle. Don't know why it wasn't fixed in the latest release. It makes it unplayable in private battles like the PRT for example and a few public rounds too.

Also Im pretty sure the Euro and Tornado are too quiet too.
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Old 2011-01-12, 19:53   #2
ralfidude

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Default Re: Jets Imbalance

Dunno about the quiet, but they are definitely NOT FAIR in a fight like silent eagle. The eurofighter will always win. And its speed is so ridicolous that if you manage to pop flares when mig is behind you, all you have to do is put ur afterburner on and vuola! You are out of trouble and his sight in less than 1.5 seconds. Lol, i mean come on.... It should be German Mig vs Russian Mig. You CANNOT tell me it would be uneven then.

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Old 2011-01-17, 01:47   #3
Stealthgato

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Default Re: Jets Imbalance

Well, the Eurofighter Typhoon is a much superior plane anyways... But since many other things get pulled back for the sake of gameplay, I don't see why this shouldn't.

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Old 2011-01-17, 02:11   #4
[R-DEV]​Rhino
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Default Re: Jets Imbalance

Quote:
Originally Posted by LudacrisKill View Post
The Eurofighter and Tornado are WAAAAAY too quick. There is no balanced vs the mig/j10. The typhoon is the best air to air jet in PR, I doubt it should be so.

The Euro should have similar values to the f16/mig and the tornado should be weaker in air to air battles (As I doubt the speed will be reduced BELOW the mig/f16/j10's.)
And your basing that on what exactly? The EF2000 is a 4.5/5th Generation aircraft, the F-16/Mig-29/J-10 are all 4th Generation Aircraft where the EF2000 is a far superior aircraft to all, in avionics, weapon systems and flight characteristics.

Eurofighter Technology and Performance

On that table there, the F-16 only scores 21%, EF2000 scores 82% and there are many other tables like that which all say the same thing.

As such, it would be unrealistic for us to put the EF2000 on the same par as the other aircraft you mention, but at the same time we haven't made it as good ingame as it is in r/l and a good pilot can still easily shoot it down in a J-10 etc.

The Tornado on the other hand, is realistic to be that fast. Its a very, very fast aircraft. Its max speed is Mach 2.34, although its relative speed in PR is probably a little too fast but still, much faster than the other aircraft ingame. It is also armed with only a few, short range missiles, where all the fighters ingame are armed with long range and short range so the Tornado is much worse at air-to-air combat than a fighter. If your often getting shot down by a Tornado when your in a fighter, you should practice more tbh


While there is a lot that could and needs to be improve with our jets, I wouldn't say that the balance side is really that off tbh as right now, the best pilots will win most engagements which is tbh how it is in real life.

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Old 2011-03-14, 01:39   #5
simeon5541

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Default Re: Jets Imbalance

Quote:
Originally Posted by [R-DEV]Rhino View Post
And your basing that on what exactly? The EF2000 is a 4.5/5th Generation aircraft, the F-16/Mig-29/J-10 are all 4th Generation Aircraft where the EF2000 is a far superior aircraft to all, in avionics, weapon systems and flight characteristics.

Eurofighter Technology and Performance

On that table there, the F-16 only scores 21%, EF2000 scores 82% and there are many other tables like that which all say the same thing.

As such, it would be unrealistic for us to put the EF2000 on the same par as the other aircraft you mention, but at the same time we haven't made it as good ingame as it is in r/l and a good pilot can still easily shoot it down in a J-10 etc.

The Tornado on the other hand, is realistic to be that fast. Its a very, very fast aircraft. Its max speed is Mach 2.34, although its relative speed in PR is probably a little too fast but still, much faster than the other aircraft ingame. It is also armed with only a few, short range missiles, where all the fighters ingame are armed with long range and short range so the Tornado is much worse at air-to-air combat than a fighter. If your often getting shot down by a Tornado when your in a fighter, you should practice more tbh


While there is a lot that could and needs to be improve with our jets, I wouldn't say that the balance side is really that off tbh as right now, the best pilots will win most engagements which is tbh how it is in real life.
The EF is 4.5 generation,MiG-29M is also.
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Old 2011-05-02, 20:10   #6
Jonathan_Archer_nx01
Default Re: Jets Imbalance

Quote:
Originally Posted by [R-DEV]Rhino View Post
And your basing that on what exactly? The EF2000 is a 4.5/5th Generation aircraft, the F-16/Mig-29/J-10 are all 4th Generation Aircraft where the EF2000 is a far superior aircraft to all, in avionics, weapon systems and flight characteristics.

Eurofighter Technology and Performance

On that table there, the F-16 only scores 21%, EF2000 scores 82% and there are many other tables like that which all say the same thing.

As such, it would be unrealistic for us to put the EF2000 on the same par as the other aircraft you mention, but at the same time we haven't made it as good ingame as it is in r/l and a good pilot can still easily shoot it down in a J-10 etc.

The Tornado on the other hand, is realistic to be that fast. Its a very, very fast aircraft. Its max speed is Mach 2.34, although its relative speed in PR is probably a little too fast but still, much faster than the other aircraft ingame. It is also armed with only a few, short range missiles, where all the fighters ingame are armed with long range and short range so the Tornado is much worse at air-to-air combat than a fighter. If your often getting shot down by a Tornado when your in a fighter, you should practice more tbh


While there is a lot that could and needs to be improve with our jets, I wouldn't say that the balance side is really that off tbh as right now, the best pilots will win most engagements which is tbh how it is in real life.
Fair enough, sir.

But where one side has superior tech and you're aware of that, maybe that's where you should give the opponent some kind of a counter. Like give Chinese 2 J10's instead of 1 for instance.

The Qinling set-up then could look like this:
1x EF + 1x Tornado vs. 2x J10 + 1x Su-30

It's called asymetric balancing, as I'm sure you know, as opposed to mirror balancing which makes everything dull and therefore it sux :/ It basically means that everything works the same, only skins are different.
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Old 2011-05-21, 23:24   #7
[R-DEV]​Rhino
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Default Re: Jets Imbalance

Quote:
Originally Posted by Jonathan_Archer_nx01 View Post
It's called asymetric balancing, as I'm sure you know, as opposed to mirror balancing which makes everything dull and therefore it sux :/ It basically means that everything works the same, only skins are different.
Yes I really need a lecture on asymmetrical balance after Muttrah and all....

The problem with your setup is it would take another player off the ground for the PLA and you then need to factor into the consequences on the ground which is larger than you think when there are so few players spread over loads of assets and then the air setup your suggested wouldn't necessarily be balanced as then more than likely the PLA would find it really, really easy to gain air superiority and keep it, meaning the brits would get bombed to crap by another jet in the sky raining down even more bombs than if they managed to get air superiority.

asymmetrical balance is something that you can't archive by a minor tweak like your suggesting, it takes a tweak in every department to archive perfect harmony otherwise its just an asymmetrical setup which isn't balanced and one side has a overwhelming advantage, more so than if you left things as they where.

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Old 2011-05-21, 23:46   #8
K4on
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Default Re: Jets Imbalance

Quote:
Originally Posted by LudacrisKill View Post
The Eurofighter and Tornado are WAAAAAY too quick. There is no balanced vs the mig/j10. The typhoon is the best air to air jet in PR, I doubt it should be so.

The Euro should have similar values to the f16/mig and the tornado should be weaker in air to air battles (As I doubt the speed will be reduced BELOW the mig/f16/j10's.)
Quote:
Originally Posted by [R-DEV]Rhino View Post
If your often getting shot down by a Tornado when your in a fighter, you should practice more tbh .
or you should try it yourself. could it be that u haven't flown vs a tornado in last time?^^



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Old 2011-01-17, 03:13   #9
chrisweb89
Default Re: Jets Imbalance

Umh no. When was the last time you flew jets in PR? Skill means very little in jet combat, its all about who gets behind who first and fires, you can have a pilot that can barely takeoff shoot down the best pilot ingame if he spams his aa missles at the enemy jet. Those 4 short range AA missles are still very deadly and when I do fly make up 90% of my kills. PR is all about balance, the stats for vehicles are always changed so that they are more balanced for gameplay and give both sides a chance, why should this case be any different, the Mig 29 verses EF2000 and tornado is one of the biggest vehicle imbalances ingame even with the 2 mobile AAVs on the ground.
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Old 2011-01-17, 06:54   #10
ralfidude

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Default Re: Jets Imbalance

Rhino, you cant tell me some balance has to be achieved.... Take Silent Eagle for example... Explain what is fair about the CAS situation in that map. I reached 3000 speed in the eurofighter last night.... the mig cant even get close to 2300. Yep, thats fair. Totally.

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