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26 May 2020, 00:00:00 (PRT)
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Old 2020-04-26, 21:57   #51
Hans_Strudel

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Default Re: [Faction Concept] JSDF

well, at least it exports without mistakes... yikes.


(how could bag skinned fully to left upper leg appear inside persons neck? )
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Old 2020-04-27, 12:30   #52
Hans_Strudel

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Default Re: [Faction Concept] JSDF

It's ALIVE!
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Old 2020-04-27, 15:27   #53
[R-DEV]Mineral
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Default Re: [Faction Concept] JSDF

Nice work! Did you model and skin/animate these yourself or are they retextured kits from another faction?

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Old 2020-04-27, 15:37   #54
Hans_Strudel

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Mineral View Post
Nice work! Did you model and skin/animate these yourself or are they retextured kits from another faction?
i mixed kit parts from canadian (shoulder plates and backpack for example) and german kits (helmet, radio, backpack and PZF 3) and did rifle grenades by myself. Skinning performed from zero (with some look at already existing kits). All animations are just .tweak file copy of canadian bodies as i understand (btw body on the screenshot is exported japanese). Bodies are mix of canadian bodies and chinese faces.

About textures... i am using chinese head textures right now, should i copy and rename them as japanese or just change the path to chinese head textures?
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Last edited by Hans_Strudel; 2020-04-27 at 15:45..
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Old 2020-04-27, 15:59   #55
[R-DEV]Mineral
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Default Re: [Faction Concept] JSDF

Mostly meant skinning as in making sure for example the grenades stick to the belt etc. Skinning/bone management. It is a good skill to learn and master. Not many people can do it Would be really cool if you could learn it further so we could update some of our kits in the future as well if you are interested in helping out with that For example adding the right AT weapons on the back etc is something we could do for some factions already I think.

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Old 2020-04-29, 12:03   #56
SoloWing

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Hans_Strudel View Post
Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.
https://imgur.com/a/7H6fEd3
Here you go.

You can find more photos from this google search link: https://bit.ly/2yOCSQ9


Quote:
Originally Posted by Hans_Strudel View Post
is there so many differences between Type 91 and FIM-92? Need an investigation.
https://imgur.com/a/uslNBN3
Type 91 AA has two types of aiming. One is a visual tracking by a bare eye like Stinger, the other is image recognition by the visible light camera. There is a small screen that displays the video obtained by the CCD sensor of the missile seeker.


Quote:
Originally Posted by Hans_Strudel View Post
About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.
It has never been made public officially or unofficially. But...

https://twitter.com/r_m_izayoi/statu...88385766199296

According to this twitter user who claims to be the former JGSDF tank crew, the sight of Type 90 TK and Type 89 IFV looks like this.

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Last edited by SoloWing; 2020-04-29 at 13:20..
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Old 2020-04-30, 11:22   #57
Hans_Strudel

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Default Re: [Faction Concept] JSDF

[MENTION=69590]SoloWing[/MENTION]
Thank you a lot!



UPD with kits: finally figured out what's the purpose of bones around the belt, fixed backpack prone animation (backpack was clipping through soldiers back) fixed Stinger belt (now it moves less creepy)

PS:
is MENTION stops working?
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Old 2020-04-30, 13:16   #58
Hokunin
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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Hans_Strudel View Post
PS:
is MENTION stops working?
It works.

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