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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2016-08-02, 13:18   #41
X-Alt

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Default Re: New skysettings for some maps

Quote:
Originally Posted by Valmont View Post
Guys, I understand this is a Joke post, but just in case... I think that if we wanted to play games with 100 meters viewdistances we would be playing Quake 1 and not PR.

A great part of the PR experience is to be able to see engagements taking place at a very long distance, only then you can really appreciate the grandness, scope and strategies taking place in PR.

Having viewdistances like this turns PR into a COD like corridor shooter expecience where you must rely solely on your map to really understand what is going on on the battlefield.

I am not against weather effects... but temporal ones not the whole time/whole map and certainly not as strong as this one...

No modern "smart" army would fight on such conditions where their advantages (scopes/long range weapons) are rendered completely useless by the weather. It is like fighting with torches under heavy rain
who gives a shit, dolphin dive and win

Black Gold INS and 1.3 Bernie Sanders says hello.
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Old 2017-03-30, 09:03   #42
Sandepp

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Default Re: New skysettings for some maps

Why is this thread dead ? These changes can easily breathe new life to PR just like 1.3 did.
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Old 2017-03-30, 15:17   #43
[R-DEV]​Suchar
PR:BF2 Developer
Project Reality Beta Tester
Default Re: New skysettings for some maps

True. I'd really like to see these changes in-game.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater

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Old 2017-08-27, 20:17   #44
WeeGeez
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Default Re: New skysettings for some maps

Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).


Cheap computer build / fast track upgrade for slow computer for PR > Guide
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Old 2017-08-28, 05:49   #45
[R-DEV]Max_
PR:BF2 Lead QA
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Default Re: New skysettings for some maps

Quote:
Originally Posted by WeeGeez View Post
Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).
https://www.realitymod.com/forum/f19...ap-update.html


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2017-08-28, 22:27   #46
WeeGeez
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Default Re: New skysettings for some maps

I mentioned the view distance on that thread... silly me.


Cheap computer build / fast track upgrade for slow computer for PR > Guide
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