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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2008-10-07, 19:57   #21
$pyker
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Default Re: [VEHICLE]ANA police technical

love your room clearance skills
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Old 2008-10-08, 05:11   #22
black-wolf
Default Re: [VEHICLE]ANA police technical

.
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Old 2008-10-08, 09:03   #23
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [VEHICLE]ANA police technical

Yep, would be better if you had flashbangs and arrested everyone, since you are driving a cop car

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Old 2008-10-10, 16:50   #24
Sizum85

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Default Re: [VEHICLE]ANA police technical

are we going to get ANA on one map with the dutch then?
hoe dan ook,netjes werk jongens (please dont ban me for speaking dutch)
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Old 2008-10-10, 17:16   #25
Rangu

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Default Re: [VEHICLE]ANA police technical

I like it very much! ...though it would have been even more awesome without a broken front-window and a RPK attached in it!

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 2008-10-10, 17:36   #26
FastWinston

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Default Re: [VEHICLE]ANA police technical

But why would the ANA use a Afghan Police vehicle?
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Old 2008-10-10, 17:49   #27
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [VEHICLE]ANA police technical

The difference between ANA and police in the rural area of Uruzgan, South Afghanistan is very small, the ANA is the Army but also the police there.

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Old 2008-10-10, 17:51   #28
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [VEHICLE]ANA police technical

Quote:
Originally Posted by Sizum85 View Post
are we going to get ANA on one map with the dutch then?
hoe dan ook,netjes werk jongens (please dont ban me for speaking dutch)
ANA wil be a infantry kit you can spawn with. so yes you will have the ANA and Dutch Army fighting against the Taliban on the same map.

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