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Old 2014-05-20, 21:22   #21
Truism
Default Re: Rifleman AP class still hopeless

Quote:
Originally Posted by ComradeHX View Post
At 100m it was 10% hit rate...
30% at 50m...

If you wanted a sure kill(which is what PR can actually model); it would have less range in-game.
I'm sorry, I don't know what source you're going off, but the one I was using quotes 30% and 10% incapacitation rates. These are significant figures because they correlate to the task verbs Destroy and Neutralise. From a purely mathematactical standpoint, those as hit rates would imply projectiles from the weapon simply disappearing when detonated.

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Old 2014-05-21, 10:08   #22
ComradeHX
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Default Re: Rifleman AP class still hopeless

Quote:
Originally Posted by Truism View Post
I'm sorry, I don't know what source you're going off, but the one I was using quotes 30% and 10% incapacitation rates. These are significant figures because they correlate to the task verbs Destroy and Neutralise. From a purely mathematactical standpoint, those as hit rates would imply projectiles from the weapon simply disappearing when detonated.
If you have not noticed; 30% isn't reliable.

PR does not have people roll dice for that 30% hit rate at 50m; you are either in the damage zone or not, damage received depends on distance to explosion, no dicerolling.
Obviously there isn't a difference in stance either.

In PR people do get hurt from quite far in front of a Claymore/Mon-50; working as intended.

Even if optimally distributed; at 50m according to FM 23-23(damage zone 2m high, 50m wide at 50m), there would be around 5 fragments hitting a 1.8m tall 0.4m wide target. If target has body armour + helmet then it's doubtful that it will kill.

I don't know what source you are quoting off of; but it better have actual tests done.
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Last edited by ComradeHX; 2014-05-21 at 10:26..
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Old 2014-05-21, 18:30   #23
Ghostwolf

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Default Re: Rifleman AP class still hopeless

HAT: Tandem warhead
LAT: Heat warhead
AP: Frag warhead
?
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Old 2014-05-22, 01:32   #24
ComradeHX
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Default Re: Rifleman AP class still hopeless

Quote:
Originally Posted by Ghostwolf[GER] View Post
HAT: Tandem warhead
LAT: Heat warhead
AP: Frag warhead
?
No Frag for RPG-7.

Fragmentation warhead for RPG-7 is 40mm and looks bad.
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Old 2014-05-22, 21:57   #25
Cavazos

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Claymore should be standard issue to riflemen.

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Old 2014-05-23, 09:03   #26
Antol
Default Re: Rifleman AP class still hopeless

For me AP should have ability to take back claymores (maybe system from PR-Z, where you need to aim at kit to grab it), 4 grenades in kit, 6 tripleflares.
Pls, change it in next patch. It will be one of my fav kit
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Old 2014-05-23, 20:20   #27
waldov

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Default Re: Rifleman AP class still hopeless

The rifleman AP class is just meant to be a rifleman who is equipped with some area denial/perimeter defense ordnance not his own unique class, such as the HAT or Sniper classes. Personally I think having to keep watch of the mines burdens his role as a squad member in PR's comparatively quick paced style (in contrast to real life where you might wait a day just to get the enemy with claymores) but after looking into it more I guess there is not really a more realistic approach. I think he should still get a buff though as already suggested, such as getting grenades and more trip flares, also being able to recover claymores would be really helpful.

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