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Old 2019-03-04, 17:16   #21
WeeGeez
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Poor [R-DEV]W0lf3k is working flat out

This is great but the movies backgorund is a waste of time, a change of little consequence.

Just make it a carefully picked still image and be done with it. Save precious CPU cyles.

The first thing I do with every release is replace the .bik movies in mods/movies with a still .bik image.


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Old 2019-03-04, 17:19   #22
WeeGeez
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by cribbaaa View Post
The menu buttons should probably align with the logo, like so;
And this is borderline OCD too (I myself have/had run - ins with perfectionism).


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Old 2019-03-04, 18:17   #23
[R-DEV]Mats391
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by WeeGeez View Post
Poor [R-DEV]W0lf3k is working flat out

This is great but the movies backgorund is a waste of time, a change of little consequence.

Just make it a carefully picked still image and be done with it. Save precious CPU cyles.

The first thing I do with every release is replace the .bik movies in mods/movies with a still .bik image.
Iirc you can click one of the corners and it turns into still images in current menu. Dont know if that still works in new one.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2019-03-04, 18:47   #24
[R-CON]​Suchar
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by Mats391 View Post
Dont know if that still works in new one.
It did not work when I tested it last time.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
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Old 2019-03-05, 15:46   #25
Pronck
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Good work 'lads! Might get me back to playing again. I hope the Syrian mod is also slowly progressing.

We are staying up!
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Old 2019-03-05, 17:08   #26
[R-DEV]​Outlawz7
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by WeeGeez View Post
Save precious CPU cyles.
Because you want optimum performance in... the main menu?

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Old 2019-03-05, 17:18   #27
[R-DEV]Mineral
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Think of the climate Outlawz !

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Old 2019-03-07, 22:20   #28
WeeGeez
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Very funny.
I realise the the main menu video would only be a few hundred K but it's not the point. The game needs optimisation. DOn't just mask it with ultra hardware, Why make software bigger than it needs to be? The ONLY primary target audience should be people who cannot afford mega rigs. One would think, for a game that is approaching 15 years old, this wouldn't be a problem, right?

Something I've never understood is why software devs can be so wasteful and make inneffecient software requiring mountains of dependencies. Not PR devs specifically but its true in most software is getting more and more bloated as father always says. PR Windows 11? good luck with that.

It's a philosophy
simplify and simplification becomes extrapolative.
complicate and complications become extrapolative,

WHY even waste time making a movie background when one round of PR already consumes an hour of ones life.

I'm sorry that this is a tiny bit off topic but I needed to be clear.....

Every KB should count!


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Old 2019-03-08, 13:06   #29
RENEGADO
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

I like the movie background, i already had coffee watching that.
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Old 2019-03-08, 15:21   #30
LowSanityMeter
Project Reality Beta Tester
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

1.6 content looks really solid. Looking forward to the contemporary Syrian Civil War map, and WWII is gold, like always. Keep up the great work boys!
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