project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
02 Jun 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Reply
 
Thread Tools Display Modes
Old 2020-05-31, 10:32   #21
PeppeJ

PeppeJ's Avatar
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

"Updated critically wounded screen effects to no longer show black-and-white effect."

About time this got removed, cool in practise but a shame that you could remove it with settings.

PeppeJ is offline Reply With Quote
Old 2020-05-31, 12:22   #22
Rabbit

Rabbit's Avatar
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Quote:
Added grappling hook to the specialist/breacher classes of the WW2 factions.
Ew, revert

Rabbit is offline Reply With Quote
Old 2020-05-31, 12:28   #23
Neo_Atlantis
PR Server License Administrator
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Added COOP support Carentan? (1.6.1.2)
Neo_Atlantis is offline Reply With Quote
Old 2020-05-31, 12:47   #24
Rabbit

Rabbit's Avatar
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog



Just all around shit.

Rabbit is offline Reply With Quote
Old 2020-05-31, 16:17   #25
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Known issue: Having ammo boxes (from jeeps, trucks) around when trying to deploy an asset will cause nothing to happen.
For now, remove the ammo boxes when deploying assets
AlonTavor is online now Reply With Quote
Old Yesterday, 10:27   #26
ObeerBongKenobi
Supporting Member

ObeerBongKenobi's Avatar
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Quote:
Originally Posted by AlonTavor View Post
Known issue: Having ammo boxes (from jeeps, trucks) around when trying to deploy an asset will cause nothing to happen.
For now, remove the ammo boxes when deploying assets



Something is fucky indeed.
It's not just ammo boxes its crates too or its neither. We had no ammo boxes deployed near the assets. Only crates. My team lost the game because we couldn't build a tow or mortars 20 minutes into the round. Happened at chem weapons in Khamisiyah as USA, operation Marlon as MEC, Sbeneh outskirts as Syrian rebels. tried swapping SL kits, including different sqds, cmdr etc. removed the FOB and rebuilt it hoping the new fob would enable us to build. Tried swapping fob locations to no avail. Something happened in the last patch that caused this. If I was a dev, I would try to make this one high on the priority list of things to fix in the next update.
Cheers! wank

=MeRk= DR.WANKENSTEIN
ObeerBongKenobi is offline
Last edited by ObeerBongKenobi; Yesterday at 10:39..
Reply With Quote
Old Yesterday, 11:53   #27
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Enemy crates too or any supply object that isn't used for fobs (but not ammobag)
Will be hotifxed sometime this week. There's a manual hotfix some servers can use
AlonTavor is online now Reply With Quote
Old Today, 10:15   #28
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Small patch to fix some issues of 1.6.1.2, and some new COOP maps!

PR:BF2 v1.6.1.3 Changelog (2020/06/02)
-----------------------
General:
  • Fixed an issue when trying to build emplacements with wrong crates close by.
  • Fixed a crash when hitting glass or cardboard with 25mm.
  • Fixed a crash when loading maps with Type 95 SPAAA.

Vehicles:
  • Fixed UH1-C and UH1-D not burning when heavily damaged.
  • Fixed BMP-2 turret not having warm up delay.
  • Fixed flare bug.


Levels:
  • Carentan
    • Added COOP support.

  • Operation Barracuda
    • new COOP 128 (large) layer.

  • Operation Falcon
    • Added COOP support.

  • Operation Soul Rebel
    • COOP64: Fixed broken spawnpoints.

  • Operation Thunder - BETA
    • Added COOP support.

Mineral is offline
Last edited by Mineral; Today at 10:22..
Reply With Quote
Old Today, 13:19   #29
ObeerBongKenobi
Supporting Member

ObeerBongKenobi's Avatar
Default

Thanks devs. Much appreciated

=MeRk= DR.WANKENSTEIN
ObeerBongKenobi is offline Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:28.